News

[all] Downtime 24.11.2014 and 25.11.2014

Posted on 21 November 2014 | 11:03 am

Hello, due to server infrastructure change: 1) ALL gameworlds in COM and the landing page of COM domain will be offline *Tuesday 25.11.2014...

Compensation Tournament 2014

Posted on 29 October 2014 | 9:58 am

Dear players, because of the issues we had at the start of the Tournament 2014 last week, we will give you all a compensation of 6 days of Plus...

news

  • [all] Downtime 24.11.2014 and 25.11.2014

    Posted on 21 November 2014 | 11:03 am

    Hello,

    due to server infrastructure change:

    1) ALL gameworlds in COM and the landing page of COM domain will be offline
    Tuesday 25.11.2014 9:00 UTC - ~12:00 UTC.

    During and after this gameworld downtime, starvation will be disabled: from maintenance start until 18:00 UTC.

    2) ALL ingame payment options will be offline
    Monday 24.11.2014 07:00 UTC - ~07:30 UTC.

    During this payment system downtime, all purchases and payment options will be offline.

    Regards,
    Phanttis

news

  • Compensation Tournament 2014

    Posted on 29 October 2014 | 9:58 am

    Dear players,

    because of the issues we had at the start of the Tournament 2014 last week, we will give you all a compensation of 6 days of Plus and 50 gold which will be added today between 14:00 - 15:00 GMT +1

    We are sorry for the inconvenience this caused and wish you all a good game!

    Your Travian Team

Changelog

New entries coming soon

Known Bugs

Transfering money from account to account using Auction

Posted on 21 November 2014 | 10:20 am

This might not be a bug, it might be totally exceptable. I have noticed on TS6.com players transfering huge amounts of money from account to...

Daily quest won't complete

Posted on 13 November 2014 | 10:48 am

Done all the quests, oasis raids is stuck at 1 of 3. Did many raids on oasis to complete, still stuck on 1 of 3. update: did another oasis raid,...

knownbugs

  • Transfering money from account to account using Auction

    Posted on 21 November 2014 | 10:20 am

    This might not be a bug, it might be totally exceptable.

    I have noticed on TS6.com players transfering huge amounts of money from account to account.

    The way this is done is to find out which item is yours in the auction then someone can buy that item from you at an inflated price.

    The process is simple:
    Step 1 - Open the page or pages with the current list of the item you want to sell which are currently available on the auction
    Step 2 - Add your item in a new window and view the list again
    Step 3 - Compare and find out which is your item
    Step 4 - Tell whomever which item is yours then they can pay you for anything in-game (eg. Buy a Village from you, Mercenary Army or any other ingame service) or possibly out-of-game (much much less lightly eg. Drugs, Porn, Guns)

    Why would two people bid more than 10 times current market prices for 1 of 100 exactly the same items while before and after it there are the same items without a single bid.

    I know Travian have implemented code to prevent most of this, but it is still going on, being a computer programmer I think there are two things you can do to improve your system:

    1. Change the thresholds to be more strict or more intuative. (Possibly compare the item price to the same item before and after it)
    or which I think is better
    2. Randomize start time of the auction (say 'It will be added within the next two hours') then if more than one item is added within two hours the person will not know which item they added, you can probably think of a better solution.

    The second method would also solve 2 other "Problems" First it would stop players being able to bid up their own items as they would not know which item it is and Second it would stop people consolidating free gold into one account.

    thanks

    Jase

    PS. If this process is allowed in travian, then I would like to announce my new businesses 'Jase Hammer/Anvil Services' and 'Jase Village Construction Services' :)

knownbugs

  • Daily quest won't complete

    Posted on 13 November 2014 | 10:48 am

    Done all the quests, oasis raids is stuck at 1 of 3. Did many raids on oasis to complete, still stuck on 1 of 3.

    update: did another oasis raid, now it says 0 of 3 completed :)

knownbugs

  • Can't post auction bids

    Posted on 13 November 2014 | 1:42 am

    So I used to play Travian years ago, I think in 2008 or so. Been doing some nostalgia gaming and realized that Travian still exists.

    Started an account on com6, having a decent time, kinda bored because I can't attack anyone due to newbie protection but the adventuring is fun. Except my hero has done all the adventures and is pretty seriously injured, so I went to spend some of the large amount of silver I've accrued. I wanted to buy some ointments or something.

    There are 11 pages of Ointment on the auction house. Most don't have a bid more than 5 silver. I cannot bid on a single one. Every single sale has a bid by a single person and when I try to bid, that bot puts up a bid the same as my bid, without fail.

knownbugs

  • can dominate market with gold

    Posted on 2 November 2014 | 10:56 am

    Hello there,
    I know guys make your money by selling gold but there has to be limits before the game becomes not worth it to play! On trav uk 5 one players has so much gold that every time an artwork is up for auction he buys thus cornering the market!

    There should be a limit on how how gold , silver you can have one time and how many of each hero item you can hold- I know playing the market is a way of gaining silver and thus gold - but not it if stops the idea of the rest of the punters buying gold!

    Please consider this very carefully before you lose further players

knownbugs

  • Buggy time estimation

    Posted on 24 October 2014 | 6:05 pm

    Hi,

    I'm playing on T4.4 (server 6). I wasn't able to identify the exact circumstances but the game was unable to correctly calculate the time when the resources for my resource fields would be available---and refreshing didn't help. According to the server time, I was about one hour away from upgrading a crop field from level 0 to level 1, when in fact the required clay resource was ready in a couple of minutes. It also gave the exact same time for available resources to upgrade a crop field from level 1 to level 2, which is impossible (the only thing I was missing was the clay). If it helps, I registered yesterday and completed the tutorial.

    Cheers,
    Bogdan

knownbugs

  • Possible aesthetic bug

    Posted on 24 October 2014 | 5:53 pm

    Hi,

    I'm playing on T4.4 (or whatever version server 6 is). I'm not entirely sure whether this is a bug or a conscious decision but
    • the behavior is inconsistent across the user interface, and
    • being a software engineer myself, I see how this could have resulted from a bug.

    In particular, whenever I hold the mouse pointer over the heroe's health and experience bars in the main view (i.e., below his/her image), I get a pop-up box with double semicolons (e.g., "Health:: 100%") but this is not also true for resource bars where I get single semicolons (e.g., "Production: 42"). I imagine that the reason is that the engine automatically appends semicolons to the strings, which in the case of the hero's stats, already contain semicolons (because whoever wrote those strings didn't realize this).

    Cheers,
    Bogdan

knownbugs

  • The task master is stuck

    Posted on 24 October 2014 | 5:37 pm

    Hi.

    After completing the tutorial on server 6 (which is running T4.4, I believe), the task master gave me a list of tasks to complete. I completed them and I get an exclamation mark next to the task master's image, suggesting that he has something new to say---but the old (completed) tasks are displayed instead, with a green check mark next to every one. Here's the task list:

    Quote:

    Battle ‎***0‬‬/**14‬‬‬‎
    A reward is waiting for you. Next adventure
    A reward is waiting for you. Construct a cranny
    Economy ‎***0‬‬/**12‬‬‬‎
    A reward is waiting for you. Iron mine
    A reward is waiting for you. More resources
    World ‎***0‬‬/**16‬‬‬‎
    A reward is waiting for you. View statistics
    A reward is waiting for you. Change village name
    What do "0/14," "0/12," and "0/16" mean? That I completed zero tasks in each category out of a total that doesn't add up?

    Is there anything I can do or have I been cheated out of the task master's rewards? I may have even completed further tasks in the meantime; will I still get the rewards for those?

    Is there anything I can do about the setback? If I had received those rewards, I would have used them to grow quite a bit by now.

Answers

Bandgeeks Guide for Beginners: Troops

Posted on 12 November 2014 | 3:45 pm

Skip to: Intro I Romans II Teutons III Gauls IV Nature Troops V Natar Troops VI Anvils and Hammers VII What troops should I have as a beginner? VIII How do I train troops? Welcome back! In...

07. How to build in your village overview?

Posted on 8 June 2014 | 11:01 am

Why don't we go and look at that message we received a while ago Click on the piece of paper to the right and click on the message "Welcome to Travian" Well isn't that nice Now that...

Hero's Mansion

Posted on 31 May 2014 | 1:30 pm

Prerequisites: Rally Point Level 1 Main Building Level 3 At levels 10 15 and 20 of the hero's mansion you can occupy an abandoned valley (oasis) using your hero allowing up to three oases...

Residence

Posted on 14 September 2013 | 8:36 am

Prerequisites: Main Building Level 5 Palace The residence is a small palace where the king or queen lives when he or she visits the village The residence protects the village against enemies who...

Bandgeek's Survival Guide: Tools of the Trade

Posted on 1 October 2012 | 8:13 am

Skip to: Introduction Your local crew Your local forums The Answers IRC Kirilloid's Site Welcome back! In this month's edition we will be discussing a few of the many many "tools of the...

Answers

  • Bandgeeks Guide for Beginners: Troops

    Posted on 12 November 2014 | 3:45 pm

    Skip to: 
    Intro
    I. Romans
    II. Teutons
    III. Gauls
    IV. Nature Troops
    V. Natar Troops
    VI. Anvils and Hammers
    VII. What troops should I have as a beginner?
    VIII. How do I train troops?



    Welcome back! In this month's guide, we're going to give you a overview of the troops, their advantages and disadvantages, and even some helpful advice!

    So the first thing you need to know is that every tribe has its own kinds of troops BUT they fall into the following categories:

    • Defensive
    • Offensive
    • Infantry
    • Scouts
    • Cavalry
    • Destruction
    • Administrators
    • Settlers

    Each account also has a hero. Troops can be classified in certain groups from above. For instance, Teuton scouts are scouts but also infantry, whereas Roman and Gauls scouts are scouts and cavalry. Also, important to note is that each tribe has offensive troops, defensive troops, administrators, etc. They are just named differently.



    I. Romans


    Romans have fairly well balanced troops, equally capable of offense and defense. For Romans, the defensive infantry are the Praetorian. Both Cavalry units for the Romans are good at defending, but overall, the Equites Caesaris are the upgraded version of the Equites Imperatoris and can be used to pack quite an offensive punch.

    So, Roman offensive troops are the Imperian, Equites Imperatoris, Equites Caesaris, the Battering Ram, and Fire Catapults. For Romans, the Legionnaire is the most basic troop type, being well rounded in offense and defense.

    Roman scouts are the Equites Legati, the final kind of cavalry for Romans.

    Roman destructive troops are of course the Battering Ram and Catapults. The rams destroy walls and catapults destroy buildings. In order to complete certain aspects of the game, catapults and rams are of the utmost importance. And lastly but certainly not least, the Roman administrator is the Senator, who uses his influence to conquer another player's village from them. Most notably, the Senator is the most efficient of all the Travian administrator units. Do not be surprised if it takes one administrator less than is the standard for a Roman to conquer a village.



    II. Teutons


    Teuton troops are highly offense based; generally weaker than their counterparts from other tribes when it comes to their characteristics they make up for their lack of fire power by being cheaper and quicker to produce. While not entirely dangerous in small numbers, Teuton warlords are well aware of this fact, so they will always attack as a horde, with a massive army of efficient if cheaply produced units. Do not be surprised to see a vast number of Clubs heading your way – this is the ultimate edge of the hammer; the Teutons will break through your defenses using the power of sheer numbers. That being said, having only two kinds of cavalry, the Teuton armies are almost always infantry based. Even the Teuton basic infantry is well equipped to raid. Teuton defensive troops are the Spearmen, which are equipped to handle cavalry with ease, and the Paladin which quickly does away with infantry. Even though the Teutons are offensive by nature, when combined these two troops can make a very fearsome defense.

    The Axeman and the Teutonic Knight are the Teuton's best offensive weapons. Both are very skilled in attack and will quickly tear through any army.

    Teuton scouts are infantry and thus move slower than Roman scouts. Teuton destructive units are the Ram and the Catapult.

    The Teuton administrator is so named the Chief.



    III. Gauls


    Gaul troops are more defensive based and their offensive troops are far more expensive than any other tribe's. The basic Gaul troop, the Phalanx, is an excellent defender and is usually the base of Gaul armies. They are decent at offensive measures, however if meet by enough defense they will surely fall. Like the Teutons, the Gauls have a defensive cavalry and an offensive cavalry. Their defensive cavalry is the Druidrider. The Theutates Thunder is more skilled at raiding and attacking. However, their defensive capabilities are limited. And of course the Gaulic heavy cavalry, the Haeduan, is a well rounded unit useful for both offense and defense. However, be forewarned: its costs to train and maintain are higher than most other units. Great power means great costs. Do not underestimate an offensive Gaul; just because the tribe is peaceful at heart does not mean that its warlords won't crush your army with ease if they wanted to. In fact, a well played Gaul (much like a Roman) can be quite formidable in both offense and defense.



    IV. Nature Troops


    In Travian, to defend oases, we have Nature troops. They cannot attack, only defend. However, they can be captured. Nature troops are currently simply in order of defensive strength. For an overview of their defensive capabilities, check this out:

    http://t4.answers.travian.com/?aid=109#go2answer

    If you'll notice, it is listed that they have an offensive value. This is because that if Travian Games decides to make it so that animals can attack, it is already in place. However, this is currently still on the drawing board so to speak.



    V. Natar Troops


    Aha the server troops. Looking for their attack values? Defense values? How about how many are in each village? Well I'm terribly sorry, but this is all hidden. The troop numbers tend to be random, depending on how often they have been attacked, etc.



    VI. Anvils and Hammers


    In Travian, you will often hear the terms "anvil" and "hammer". So let's explain what these are, and how to make one.



    VI.1 Anvils

    Now, I'm sure that many of you are thinking about this kind of anvil:

    Bandgeek's: Troops


    But in Travian speak, an anvil is a massive wall of defensive troops, basically. Usually, you want a good mix of infantry and cavalry for your anvil. Most anvils are upwards of 25,000 troops. It's not advised or practical for new-comers to attempt to make anvils. With anvil building, you also need to know how to tell a fake from a real attack. It can be tricky, and takes experience. You have to know when to defend, or to send the anvil away as to not alert the enemy how many troops you have. Anvils are always used for defensive purposes, especially when an alliance member is in trouble. Do not think that a defensive player with an anvil will not have any offensive troops; though their number will not be as great as that of the defensive troops, they may and probably will still be there.



    VI.2 Hammers


    Hammers are the other end of the spectrum from anvils. Hammers are basically a horde of offensive troops. Like anvils, hammers should have a good mix of offensive infantry and cavalry. Most good hammers have upwards of 35,000 troops. Although not typical, hammers can also include rams and catapults, in case you need to knock a few walls and buildings down. However, most experienced players have rams and catapults (catas) in separate waves. It is also possible to have all infantry and all cavalry hammers. This, however, is up to the player's personal wants/needs and resources and such.

    It is this player's experience that would like to point out that splitting up an anvil or hammer to defend or attack multiple targets means that your attack/defense strength is cut into fractions for each target, thus making each piece of the overall weaker.

    What is mutual for both hammers and anvils are the maintenance costs; this means that troops require food, and lots of it. Do not fool yourself into thinking you have a hammer if you've trained offensive troops separately in different villages: the hammer is trained in ONE village. An anvil can function slightly differently, because you can pool your defenses into one village when needed, which brings us back to the topic of feeding the troops. There are a few ways to maintain your hammer or anvil. Some players will prefer to get a big cropper (9c or 15c) and keep the troops there, making the cropper their capital and thus raising the crop fields above level 10. But almost always (especially once the size of the hammer/anvil breaches a certain level at later stages of the game), more crop will be needed and so supply lines will regularly travel from other villages to keep the troops fed. Another way of keeping this massive amount of troops alive is to just choose a village to train and keep them in, and build a host of granaries to store food which is sent from other villages; such players still employ croppers for food production and the granary spaces are increased by demolishing old and obsolete buildings. Finally, you can also fraction the hammer or anvil and cut food costs while employing either one of the above mentioned methods; what this means is that you can send a certain number of troops to nearby villages which have a surplus of crop and thus reduce the crop maintenance in your hammer/anvil village. This, however, can be potentially dangerous in that your enemies may attack these villages and destroy fractions of your troops, thus weakening your hammer or anvil without having to blast their way through a massive number of troops they would normally have to go through.



    VII. What troops should I have as a beginner?


    As a new player to Travian, it's usually advised to have more defensive troops. For Teutons, you need more Clubbies in the beginning. For Romans, Legionnaires and Praetorians are usually best. They provide a solid offensive and defensive force. And finally for Gauls, your best bet are Phalaxes. Also for Gauls, you should consider making a trapper. One of the Gaul tribe's best defensive weapons is the trapper, especially at start game. While it's not really a troop, we thought it should be mentioned. The trapper for Gauls provides a certain amount of traps per level. These traps are hidden, and cannot be seen by scout reports.

    When you send a raid against a Gaul village, be weary of the traps!

    One piece of advice for new players: The stronger troop types require more resources. So, the higher your productions, the less time you have to wait to train troops and upgrade buildings.



    VIII. How do I train troops?


    Infantry troops must be trained from the barracks, and cavalry from the stables. To get to your barracks, go to the village overview, and locate your barracks (after you have built a Barracks for yourself, of course!):

    Bandgeek's: Troops

    Mine happens to be here, where it's marked.

    Click it, bringing you to this screen:

    Bandgeek's: Troops

    You should see listed all of the infantry troops you can train here. You will see the troop name, how many you have present, the resources required to train a single troop of that unit, the amount of time needed to train one unit, the options to NPC if you have gold, and the amount of troops to be trained/how many you can train. If you look at my legionnaires, I have 700 present, and can train a max of 32 currently. If you click this number, it will set the number to be trained as the max.

    Now for cavalry units, go to the stable:

    Bandgeek's: Troops

    You should see the same options, just different troops.

    For later on down the road, the rams and catapults (destructive units) you need to build the siege workshop. Senators, chiefs, chieftains (administrators), are trained from the palace or residency. More information will be included on administrators in next month's addition!

    All troops (expect the basic units ie. clubbies, legionnaires, and phalanxes) must be researched in the Academy before they can be trained. THIS INCLUDES ADMINISTRATORS!!!

Answers

  • 07. How to build in your village overview?

    Posted on 8 June 2014 | 11:01 am

    Why don't we go and look at that message we received a while ago.

    Click on the piece of paper to the right and click on the message "Welcome to Travian".

    beginner


    Well, isn't that nice. Now that you have started playing, your beginner's protection has started to decrease, so it is a good idea to start building soon.

    Editor's note: The length of beginner's protection increases as the server ages. Signing up on old servers gives a longer beginner's protection than signing up on newer servers, but is more dangerous.

    Yes, I said it, we are actually going to build now! Yay for you! Lets head over to the village overview by clicking the button with all the little numbers in the coloured 6 sided squares.

    beginner


    Now that we are back to the village overview, take a look around the small picture there. Do you see the tan circles? Those are where your resources are coming from. Right now, you are not getting a lot from them, but as you level them higher, you will get more from them. Have more resources is what that message was talking about right? So lets level up one of our wheat fields. Do you see the the crop space that I circled red? Go ahead and click that.

    beginner


    This is your crop field. As you can obviously see, it is level 0, and is only producing 3 crop per hour. If we upgrade the cropland, it will produce 7 per hour (this is only the case on 1x speed servers, on 3x speed servers the production of the cropland will be higher - but as a beginner it's better to start on a 1x speed server!). I call that an improvement, don't you? Click on the green "Upgrade to level 1". This takes you back to the village overview, and if you look at the bottom of the page, you can see this:

                    Building:
                     Cropland (level 1) 0:02:30 hrs Ready at 07:03 pm

    Well, you won't see exactly that, but you will see something close to it. As Travian is nice to beginners the first cropland is instantly finished as reward to the beginners tasks.

    TADA! You now are the proud owner of a level 1 cropland! You can see that your crop production has increased, so that you are now making more crop per hour.

Answers

  • Hero's Mansion

    Posted on 31 May 2014 | 1:30 pm

    Hero's Mansion

    Prerequisites: Rally Point Level 1, Main Building Level 3

    At levels 10, 15 and 20 of the hero's mansion, you can occupy an abandoned valley (oasis) using your hero, allowing up to three oases per village. Depending on the annexed oasis, you will get an increase of production for a certain resource (or even two with some oases).

    You can see the following details in the hero's mansion:

    • Overview in each mansion about own conquered oases of the selected village
    • Overview in each mansion about all conquerable oases of the selected village
    • Overview of the production bonus provided by each oasis is shown
    • The owner of all conquerable oases is shown in the mansion

    The level dependent attributes (such as construction costs and generated culture points) can be found {(building:gid=37,mb=1,speed=1,linkdescription=here)}.
    For the full table of construction times click {(buildingconstructiontimes:gid=37,speed=1,linkdescription=this link for server with 1x speed)} and {(buildingconstructiontimes:gid=37,speed=3,linkdescription=this link for server with 3x speed)}.

Answers

  • Residence

    Posted on 14 September 2013 | 8:36 am

    Residence

    Prerequisites: Main Building Level 5, Palace

    The residence is a small palace where the king or queen lives when he or she visits the village. The residence protects the village against enemies who want to conquer it. 

    When a residence is already built in a village, the palace cannot be built there and vice versa. A residence can train three settlers/settlers/settlers or one chief/chieftain/senator at level 10 and 20 for settling or conquering new villages as described in the new villages page.

    The tables below shows you the training costs for the expansion troops:

    Training costs for Roman Troops
      Lumber Clay Iron Crop Consumption
    Senator Senator 30750 27200 45000 37500 5
    Settler Settler 4600 4200 5800 4400 1
    Training costs for Teutonic Troops
      Lumber Clay Iron Crop Consumption
    Chief Chief 35500 26600 25000 27200 4
    Settler Settler 5800 4400 4600 5200 1
    Training costs for Gallic Troops
      Lumber Clay Iron Crop Consumption
    Chieftain Chieftain 30750 45400 31000 37500 4
    Settler Settler 4400 5600 4200 3900 1

    The level dependent attributes (such as construction costs and generated culture points) can be found {(building:gid=25,mb=1,speed=1,linkdescription=here)}.
    For the full table of construction times click {(buildingconstructiontimes:gid=25,speed=1,linkdescription=this link for server with 1x speed)} and {(buildingconstructiontimes:gid=25,speed=3,linkdescription=this link for server with 3x speed)}.

Answers

  • Bandgeek's Survival Guide: Tools of the Trade

    Posted on 1 October 2012 | 8:13 am

    Skip to:
    Introduction
    Your local crew
    Your local forums
    The Answers
    IRC
    Kirilloid's Site



    Welcome back! In this month's edition, we will be discussing a few of the many many "tools of the trade" that are out there for Travian! Obviously, you're not alone. When you have questions, there are veterans out there who ENJOY answering them for you!



    The most obvious tools are:

    • Your local crew
    • Your local forums
    • The Answers!
    • IRC

    But there's even more out there than that! Lets get started, shall we?


    Your Local Crew

    Every single domain in the Travian universe (of course) has its own local crew. There are Community Manager(s) (not to be confused with senators ;]); Multihunters, Supporters, Moderators, as well as a few others. As in a previous edition of the guide, we've already covered what each group of these very important people do. So in this edition, I'll briefly review the groups.


    Community Managers

    Community Managers are in charge of the entire domain. From the forums, to the servers. And are at the top of the food chain at the local level. In the .com domain, we have two: Tschena and Phanttis. Both work very hard to keep everything running as smoothly as it does, as does every Community Manager (CM).

    Multihunters

    This group of people are the ones who hunt down people who wish to cheat in game play. Cheating provides a very unfair advantage, and Multihunters are there to catch and punish cheaters.

    Supporters

    Supporters are experienced players, who are there to help and answer all of your questions.

    Moderators

    For the forums, we have a special group of people known as Moderators (as most forums do). They are like Multihunters in that they hunt down rule breakers.



    Please note: Aside from professional and constructive suggestions, domains do not have influence over one another. I.e.: The .com domain has no influence over the .co.ee domain.



    In the .com domain, we have a special blog just for us, which can be found at: www.tschena.com - There you can find information about the crew for the .com domain.



    Your Local Forum

    All domains get local forums. Why? Because the forums are firstly a place where players can converse about their servers, announce new diplomat policies, get questions answered, etc.. It's also a more permanent place where the crew (Community Managers usually) can post important information about servers, bug fixes, contests, etc..


    Forum rules are not the same throughout the Travian Universe, as is the game rules. Our copy for the .com domain can be found here: http://forum.travian.com/showthread.php?145082-Forum-rules


    Before posting you should familiarize yourself with the forum rules, as well as it may be useful to observe for a bit, and get a feel for the community, as well as the moderators. Moderators have different versions of where "the line" is, in regards to the rules. I.e.: something that one moderator on one domain lets slide, may get you banned with another moderator within the domain or on another domain altogether.


    We encourage all patrons of the .com domain to join our forums! However, you will need to register in order to be able to post. And in the .com forums, new users are moderated until they reach an undisclosed number of posts.


    The .com forums: http://forum.travian.com/



    The Answers

    Editor's note: Remember that this was originally written for the Travian com magazine!

    A very useful tool is the answers! The answers is a wiki type site that provides information on just about every topic related Travian. In the .com domain, our answers can be reached here: http://t4.answers.travian.com/


    Just remember, the answers are your friend!!!!


    When you first go to the answers page, the top should look like this:

    Bandgeek's: Tools of the Trade

    You have several options to locate what you're looking for. On the left hand side you can see (although the picture may be a bit blurry) the most requested answers as well as the latest additions to the answers. On the right column you should have three options to search. Search by questions, search by keyword, or the sitemap.


    To search by questions, select a topic from each drop down menu until you find what you're looking for.


    Searching by keyword is probably even easier! Just enter your keyword/search term and see what comes up.


    The final option (and probably the most popular with crew) is the sitemap. If you scroll down just a bit, you see this:

    Bandgeek's: Tools of the Trade

    See the nice orange button? If you click it you'll get this:

    Bandgeek's: Tools of the Trade

    The plus and minus signs are expandable and expanded, respectfully. This is just the shortened version of the old, fully expanded version of the sitemap (in case you remember). In the case that you wish to link somebody to an answers page, please remember that you must use the sitemap to do so!


    If you click the "Guides" drop down menu, you'll find each edition of this guide ;)

    Bandgeek's: Tools of the Trade

    Unfortunately at the time of the writing of this guide, the other parts weren't added. But they will be.



    IRC

    We also have our very own Travian IRC network. In order to access this, you'll need a client that supports it (such as mIRC or chatzilla) and the network address. Or, you can use the link provided in the forums:

    Bandgeek's: Tools of the Trade

    Here, you can chat with crew who are online, and other players.



    Before I go into a special tool I'd like to "showcase" or "highlight", I wanted to give you a few notable e-mail addresses:

    • admin@travian.com
    • support@travian.com
    • plus@travian.com
    • forum@travian.com
    • magazine@travian.com



    Showcase

    And now.... I'd like to showcase a special website made just for Travian, and a few of its various tools: http://travian.kirilloid.ru/

    Bandgeek's: Tools of the Trade

    At the top you can see the navigation options, as well as language selection. On the home page you have a lot of information such as bug fixes as well as useful links. One of the most notable features this site offers is perhaps the combat simulator:

    Bandgeek's: Tools of the Trade

    Fairly easy to use and counts in several important factors.


    There are several other useful features on the website. You'll just have to take a look and find out!



    Special thanks to:
    http://travian.kirilloid.ru/