[+20%] Gold Promotion

Posted on 29 September 2016 | 6:29 pm

Dear players, I am glad to announce a *Gold promotion* which will start on Friday 30.09.2016 10:00 UTC...

New forum rules

Posted on 15 September 2016 | 5:30 pm

Dear users! I would like to inform you that the forum rules have slightly changed and now more consistent with game rules and forum rules...


  • [+20%] Gold Promotion

    Posted on 29 September 2016 | 6:29 pm

    Dear players,

    I am glad to announce a Gold promotion which will start on

    Friday 30.09.2016 10:00 UTC
    and it will run until
    Monday 03.10.2016 10:00 UTC

    During this time you will receive 20% more Gold with same package cost.

    The promotion will be active on the main payment group and the secondary payment groups, in all servers of COM domain. The payment methods not included are vouchers, SMS and phone.

    - You will see DIFFERENT pictures that say +20% when it's active, and ONLY then it is active. So if the +20% symbol is not showing, then the extra gold will not be credited.
    - The amount of gold listed in each package already contains the extra +20%. So the amount of gold that arrives to your account is the same as is listed in the packages as gold amount.

    If you buy before the promotion starts or after it ends, you cannot get the additional Gold.

    This promotion is active on all servers of COM domain. Midsummer server is NOT included.

    Kind regards
    Ameno & Tschena


  • New forum rules

    Posted on 15 September 2016 | 5:30 pm

    Dear users!

    I would like to inform you that the forum rules have slightly changed and now more consistent with game rules and forum rules worldwide.

    There were no major changes, except for 2 points that were removed from the old version. They are:


    The forum account name can only be changed in case it is violating the Rules.
    Let's agree that you can change your forum name once even if it doesn't violate the forum rules.


    Posting uncensored battle reports. This includes, but is not limited to, coordinates, village names and player names. Permission from all parties involved must be given prior to posting such material. Reports of attacks on or by WW villages or attacks involving Building Plans or Artefacts belonging to WW holders are excluded from this rule.
    Since that rule has been removed from the game rules a while ago, we'd like to remove that rule from forum rules as well. Feel free to discuss events that happen on your servers.

    We wish you a lot of fun! The new version of forum rules you can read here.

    Cheers, Ameno


  • Forum rules

    Posted on 12 September 2016 | 5:14 pm

    These rules are valid for every post in this forum without any exception. Please check your inbox for Private Messages (PM) daily because staff members of usually communicate with you via PM.

    Using the search before asking questions or posting threads that have probably been posted before is highly recommended.

    §1 - General

    1. By creating an account you agree to and are bound by these Forum Rules (hereinafter, Rules) as well as the Game Rules and General Terms & Conditions.
    2. The Rules apply to the whole forum, including but not limited to: Private messages (PM), profiles and the individual boards.
    3. The moderators exist to make sure these rules are being followed. In case a violation happens, the moderation crew reserves the right to punish the user accordingly. Punishments are covered by §4.
      The moderation crew is not obliged to answer game related questions through PMs or in threads. Such questions can be directed to the in-game support by sending a message to the recipient Support.
    4. These Rules are subject to change at any time, and they immediately apply to any open case at the moment of change.
    5. Each person may only own one forum account. Creating multiple accounts or owning multiple accounts is only allowed with the permission of the Community Manager, who has to be contacted through email.
    6. The users are obliged to follow subsets of forum rules for particular forum parts if this forum part has an etiquette addition to this set of rules.
    7. Threads not published in the appropriate sub-forum may be closed directly or moved to another forum without leaving a shadow topic or notice in the old forum by the staff members.
    8. The forum account name can only be changed in case it is violating the Rules.
    9. The operator/site Community Manager of and its forum reserves the right to delete individual messages, posts and threads without stating reasons or giving prior warnings.

    §2 – Content Regulations
    Behavior violating these content regulations is punishable and this applies to all posts, titles, and other user definable areas including forum account names, avatars and signatures.

    1. Re-posts, Cross-posts and Double-posts. Re-posting a locked or deleted topic, or reposting significant content from locked or deleted topics in order to restart a locked discussion, is not allowed. Posting the same topic in multiple forums (crossposting) is not allowed except for announcement-grade threads made by the Travian Team. Posting twice (or more) in a row in the same thread is not permitted except in case of announcements, guides or other content in locked topics. Users are encouraged to use the Edit-feature instead.
    2. Posts in a language other than English. Additionally users have to make sure their posts are understandable and formatted in a restrained way.
    3. Impersonating staff. Including posts in which the user points out that someone is breaking the forum rules. Reporting such an event to the responsible Moderator through PM is encouraged. Also, other content which can be mistaken as official or otherwise cause similar confusion is prohibited.
    4. Spaming, Flaming, Trolling and Insulting. Spam can include, but is not limited to: posts which do not contribute significantly to the thread's discussion; posts which are not related to the sub-forum overall theme; the overuse of various text format options. The moderation team is the final arbiter of what is or is not spam and of whether something is flaming / trolling / insulting or not.
    5. Swearing. Masking a word that triggers the censor including, but not limited to, acronyms, misspelling, covering its letters with other symbols is also prohibited - in case the meaning of the censored word can still be understood. Users are encouraged to change their wording to milder, non-censored counterparts. Not triggering the censor does not automatically mean the word is not a swearword. Also, in case the context gives out the impression of swearing, this rule applies. The moderation team is the final arbiter of what is or is not swearing.
    6. Pornographic, racist or otherwise discriminatory or inappropriate text or images. This can include, but is not limited to: abusive, defamatory, sexist, racist or profane language; disparaging any religion, race, gender, age group, or sexual orientation, threatening persons with actions in real life as well as posting or transmission of any material not suitable for underage persons.
    7. Transcripts of private communication without permission. This includes, but is not limited to, contents of forum Private Messages (PMs), In-Game Messages (IGMs), or emails, as well as conversations via any instant messaging service such as Skype or MSN. Permission from all parties involved must be given prior to posting such material.
    8. Posting of Personal data without permission. Personal information (such as real life name, address or photo) of a member may not be posted without the express consent of the person or people concerned. Minors (under 18 years of age) may only post such information themselves/have such information posted if their legal representative's approval has been given. Upon posting such information, the user expressly asserts his/her age of majority and legal capacity or – for minors – the existence of their legal representative's approval. Any posting of personal data is entirely at the user's own risk.
    9. Discussion of forum bans or infractions. This includes, but is not limited to, private messages, emails and other conversation with the Moderators and Community Managers, considering any ban.
    10. Discussion of in-game bans or punishments. This includes, but is not limited to, in-game messages, emails and other conversations with the Multihunters and Community Managers, considering any ban.
    11. Posts which violate or encourage the violation of the Travian Game Rules or the General Terms & Conditions. This includes, but is not limited to, encouragement of use of illegal tools, scripts, modified web browsers and bug abuse.
    12. Material which could be considered as illegal by the international law as well as the law of the Federal Republic of Germany. This includes, but is not limited to, discussion of “warez” or cracked software. Links pointing to such material are also forbidden.
    13. Material which could be considered as copyright violation by the international law as well as the law of the Federal Republic of Germany. This includes, but is not limited to, pictures and videos. Links pointing to such material are also forbidden.
    14. Advertisements, of any kind. This includes, but is not limited to, thief game links. Users may however show a link in their signature to a fan page which follows the Travian Fansite Policies. Also, showing an advertisement permitted by the Travian Team is allowed.
    15. Large pictures. Pictures included directly into a post may not exceed the size of 640 x 640 pixels. Pictures included into signatures may not exceed the size of 215 x 215 pixels.
    16. Any and all other content deemed inappropriate by forum staff and/or Travian Games.
    17. Any attempt to coerce or provoke other users into breaking the above Rules.

    §3 – Punishments

    1. Any account violating this set of forum rules may be warned, banned, deleted, deactivated or otherwise punished by staff members depending on the severity of the infraction inflicted on the forum rules. The ban, deletion, deactivation or punishment may be extended to any other account the forum user in question owns if necessary.
    2. Creating any amount of new accounts to evade a ban, deletion, deactivation or punishment of another account is illegal and will be punished by deletion of the account(s). Posting in the name of a banned person is considered as ban evasion and will be punished accordingly.
    3. Topics and posts which violate the forum rules or General Terms & Conditions may be deleted at moderator discretion.

    §4 – Complaints

    1. If you have a complaint or question about a moderator's decision, the complaint should be sent to the Forum Coordinator. When in doubt, contacting a Super Moderator or the Forum Coordinator should either resolve your issue, or point you in the right direction. The email address for contact is
    2. Complaints about the in-game Multihunter team as well as other complaints not covered in this section, should be sent to the Community Manager. The email address for contact is
    3. Posting a thread / multiple threads to resolve a situation involving a complaint about a crew member is against the rules. In addition what is defined in §2 will apply.


  • Payment shop update 12.09

    Posted on 10 September 2016 | 9:33 pm

    Dear Players,

    on Monday 12th of September 2016 at 13:00 GMT+2 we will have a small update of your payment shop.

    If you encounter any issue at this time, just reopen the shop. If this does not fix your issue, please delete your cache and cookies.

    Your Travian Legends Team


  • New CM on board!

    Posted on 3 September 2016 | 5:15 pm


    I am happy to introduce new addition to the Community Management board of COM! Some of you may know her from the RU domain forum and game administration: welcome, Ameno !

    She will be handling forum-related organization and issues from now on, and I think this will be an excellent step to making forum more lively in general. 8)



  • Forums are back online!

    Posted on 2 September 2016 | 4:35 pm

    Dear players!

    Our official forums are currently online again. The reason why they were offline for so long was an attack on our forums. Upon notice we immediately took the necessary measures to ensure the security of your data and accounts.

    As we have to act on the assumption that the forums are now corrupted, we’ve been working hard to fix the problems. Also, due to security reasons we had to rollback forums to the day before the attack. Unfortunately, that means that some of your topics and replies, that had been posted since last Friday, August 26th, are now missing.

    Please note: To enhance security we had to make all passwords invalid before returning to live mode. Therefore, you will have to request a new one via the feature “Forgot password”. We would like to point out that you should never use one and the same password for different applications.

    We apologize for this inconvenience and kindly ask for your understanding.

    Your Travian Team


New entries coming soon

Known bugs

Bugs & errors

Posted on 21 September 2016 | 8:34 pm

Apache Server at Port 80,...Getting


  • Bugs & errors

    Posted on 21 September 2016 | 8:34 pm

    Apache Server at Port 80,...Getting< statement every 5 minutes



Posted on 20 April 2016 | 8:45 pm

Prerequisites: none The moment you create an account you will receive an hero Your hero can be sent as a reinforcement to other villages like every other unit However unlike every other unit it...

Bandgeeks Guide for Beginners: Troops

Posted on 2 February 2015 | 6:33 am

Skip to: Intro I Romans II Teutons III Gauls IV Nature Troops V Natar Troops VI Anvils and Hammers VII What troops should I have as a beginner? VIII How do I train troops? Welcome back! In...

07. How to build in your village overview?

Posted on 8 June 2014 | 11:01 am

Why don't we go and look at that message we received a while ago Click on the piece of paper to the right and click on the message "Welcome to Travian" Well isn't that nice Now that...

Hero's Mansion

Posted on 31 May 2014 | 1:30 pm

Prerequisites: Rally Point Level 1 Main Building Level 3 At levels 10 15 and 20 of the hero's mansion you can occupy an abandoned valley (oasis) using your hero allowing up to three oases...


Posted on 14 September 2013 | 8:36 am

Prerequisites: Main Building Level 5 Palace The residence is a small palace where the king or queen lives when he or she visits the village The residence protects the village against enemies who...


  • Hero

    Posted on 20 April 2016 | 8:45 pm

    Prerequisites: none

    The moment you create an account you will receive an hero. 

    Your hero can be sent as a reinforcement to other villages like every other unit. However, unlike every other unit, it is possible to control your hero from any one of your own villages at a time. To use your hero from another one of your own villages you must send him there as a reinforcement and tick the "Change hero home town" box whilst doing so. Once your hero arrives at the village you send him to you will be able to control him from that village.

    Depending on your selected Travian tribe, a hero will gain one special tribe ability. Those special abilities can not be upgraded by the player:

    • Roman tribe:
      The hero skill “strength” increases by 100 points instead of 80 points for each skill point added.
    • Gaul tribe:
      +5 Speed if mounted
    • Teuton tribe:
      20 % “Cranny dip” (also known as “Plunder bonus”) for all units attacking with the hero.

    When a hero is created he has 4 skill points that are set to his resource production. Ability levels can be increased up to level 100. Each time a hero gains a level he earns 4 additional ability points that can be used to increase his 4 ability levels.

    • Fighting strength:

      Points put into this ability increase the attack and defence value of the hero. Please note that your hero count as cavalry in case he is equipped with a horse and as infantry in case he is not equipped with a horse.

    • Off bonus:

      Points put into this ability increase the attack value of the whole army by 0.2% per point (maximum of 20%). This bonus only applies if the hero is attacking with the army.

    • Def bonus:

      Points put into this ability increase the defence value of your whole army (means all own troops defending - the village where they come from is unimportant) by 0.2% per point (maximum of 20%) This bonus only applies if the hero is defending with the army. Other defending troops which are not under your control, will remain unaffected by this bonus.

    • Resources:

      Points put into this ability increase the resource output of the village where the Hero is located. You can opt to increase production of one resource only or to evenly spread the bonus across all resources. It still remains one skill. You can freely change that setting.

    After upgrading a hero's mansion to level 10, you can use your hero to occupy oases in your surroundings. At building level 10 one oasis can be occupied, at level 15 two and with a hero's mansion level 20 three. The oases you want to occupy have to be within the 7x7 square around your village (please note that your village has to be in the middle of the 7x7 square). 

    The example below marks "your" village in black and the oases you are theoretically able to conquer in red. Hint: You can only have 3 oases per village.

    Conquerable oases

    Conquering player owned oases is possible, too. You need to have at least one open slot in your hero's mansion. Remember that you have to send your hero along or you cannot conquer the oasis. If the village you are attacking already owns three oases at the time of your attacks the first successful attack will lower the oasis' loyalty from 100% to 0% making it yours. If it already owns two, the attacks only lower the loyalty by 60% and if it already owns one the loyalty will decrease by only 40% in a successful attack.

    Troops with higher fighting strength values are, of course, better and stronger than troops with lower fighting strength values. The reviving costs of the stronger troops are higher than those of the inferior troops, though. Players can own one hero and every time he dies the player may revive him.

    Hero creator


    Level Kills   Level Kills   Level Kills   Level Kills   Level Kills
    0. 0   20. 10500   40. 41000
      60. 91500
      80. 162000
    1. 50   21. 11550   41. 43050   61. 94550
      81. 166050
    2. 150   22. 12650   42. 45150   62. 97650
      82. 170150
    3. 300   23. 13800   43. 47300   63. 100800
      83. 174300
    4. 500   24. 15000   44. 49500   64. 104000
      84. 178500
    5. 750   25. 16250   45. 51750   65. 107250
      85. 182750
    6. 1050   26. 17550   46. 54050   66. 110550
      86. 187050
    7. 1400   27. 18900   47. 56400   67. 113900
      87. 191400
    8. 1800   28. 20300   48. 58800   68. 117300
      88. 195800
    9. 2250   29. 21750   49. 61250   69. 120750
      89. 200250
    10. 2750   30. 23250   50. 63750   70. 124250
      90. 204750
    11. 3300   31. 24800   51. 66300   71. 127800
      91. 209300
    12. 3900   32. 26400   52. 68900   72. 131400
      92. 213900
    13. 4550   33. 28050   53. 71550   73. 135050
      93. 218550
    14. 5250   34. 29750   54. 74250   74. 138750
      94. 223250
    15. 6000   35. 31500   55. 77000   75. 142500
      95. 228000
    16. 6800   36. 33300   56. 79800   76. 146300
      96. 232800
    17. 7650   37. 35150   57. 82650   77. 150150
      97. 237650
    18. 8550   38. 37050   58. 85500   78. 154050
      98. 242550
    19. 9500   39. 39000   59. 88500   79. 158000
      99. 247500

    FAQ and further information

    How much can a hero carry?
    - A hero can carry nothing at all.

    Do heroes show up in battle reports?
    - Yes, they do.

    Can I see the skills of a hero in the battle report?
    - No, this is impossible.

    What is the maximum level of a skill?
    - The maximum level is 100 per skill.

    Is it possible to defend one village with multiple heroes?
    - Yes, but the defence bonus only applies to troops of the player who owns the hero giving the bonus.

    When does a hero lose hit points?
    - Almost every time you attack someone as the base defence (palace + wall) is enough to inflict at least some damage.

    Can a hero be used as sole defender or attacker in a combat?
    - Yes, but this is not advised as a hero will die if he receives more than 90 damage (or loses more than 90 hit points) in a single battle.

    How is the experience of a hero calculated?
    - Each opposing dead soldier (experience/exp = upkeep of the dead soldier) in a battle where a hero took part is added as experience. See the table above for a clear listing how much experience/kills you need to gain another level.

    Does a hero get experience when he dies in a battle?
    - Yes, he does.

    How is the experience divided when there are several defending heroes?
    - It is divided evenly between the heroes.
    Example: If there are 3 heroes, each one would get 1/3 of the experience.

    Does a hero get improved by upgrades done in the smithy?
    - No, they do not influence a hero at all, regardless of when the upgrade has been done.

    When can I start occupying oases? 
    - You need a hero's mansion level 10, 15 or 20 for each oasis you want to occupy.

    How many heroes can you have at a time?
    - Each player can only have one hero. If this hero dies, the player will have the option to revive it. 

    Can I move my hero to another village of mine and use him from there to attack?
     - Yes. To do this you need to check the checkbox "Change hero home village" before sending it to the new village.

    What happens to the skills and experience when I revive a hero?
    - Apart from the hero having 100% hit points again, he will be the same as before he was killed, he'll lose neither skills nor experience.

    Hero regeneration rate
    - It is 10 per day by default. It can be enhanced by items though.

    Do I still get the items if my hero dies on an adventure?
    - No.

    Where can I change my hero settings?
    - In the right upper corner you see the picture of your hero. If you click on it a page with the hero attributes opens.
    There you can change your hero settings like the resource production.

    What kind of unit is the hero treated as? Cavalry or infantry?
    - The hero count as cavalry in case he is equipped with a horse and as infantry in case he is not equipped with a horse.

    Do I lose my items if my hero dies?
    - No.

    Am I able to name my hero?
    - No.

    How can I revive my hero?
    - If your hero died, just open your hero settings. There you have the possibility to revive him - all you need is enough resources or a bucket to do so. It can be revived by items though.
    Please note that you can only revive your hero in a village with a rally point. In case you do not have a rally point in the village you try to revive your hero in, the hero will get revived in his former home village.

    Does a hero's fighting strength count for both offence and defence?
    - Yes.

    What does "Your hero will not defend the village he currently belongs to." in my hero's settings mean?
    - This means that he will not participate in the defence of the village that he is currently at. However, if you've sent your hero as a reinforcement to another player's village or your own village, he will defend it even though the function is enabled.

    What is the resurrection/revival time for my hero?
    - (level+1) hours, maximum 24 hours

    My hero always dies. What can I do?
    - You need to level him in fighting strength to avoid this.

    Can the items like ointment be stolen from my hero?
    - No.

    Is there any way to trade or send items between players or inside the alliance?
    - No.

    What do I need to control my hero from another village?
    - Just send your hero to one of your own villages (make sure you check the "Change hero home village" nox before sending it away). As soon as he arrives there you can control your hero from this village.

    How is the speed of my hero calculated?
    - The formula is: speed = speed unit * speed bonus hero (hero + items) * artefact bonus
    Tip: The standard works only between alliance members and the boots work for all targets. If he is travelling between alliance members he gets the bonus for boots AND standard otherwise he will only get the bonus for boots.


  • Bandgeeks Guide for Beginners: Troops

    Posted on 2 February 2015 | 6:33 am

    Skip to: 
    I. Romans
    II. Teutons
    III. Gauls
    IV. Nature Troops
    V. Natar Troops
    VI. Anvils and Hammers
    VII. What troops should I have as a beginner?
    VIII. How do I train troops?

    Welcome back! In this month's guide, we're going to give you a overview of the troops, their advantages and disadvantages, and even some helpful advice!

    So the first thing you need to know is that every tribe has its own kinds of troops BUT they fall into the following categories:

    • Defensive
    • Offensive
    • Infantry
    • Scouts
    • Cavalry
    • Destruction
    • Administrators
    • Settlers

    Each account also has a hero. Troops can be classified in certain groups from above. For instance, Teuton scouts are scouts but also infantry, whereas Roman and Gauls scouts are scouts and cavalry. Also, important to note is that each tribe has offensive troops, defensive troops, administrators, etc. They are just named differently.

    I. Romans

    Romans have fairly well balanced troops, equally capable of offense and defense. For Romans, the defensive infantry are the Praetorian. Both Cavalry units for the Romans are good at defending, but overall, the Equites Caesaris are the upgraded version of the Equites Imperatoris and can be used to pack quite an offensive punch.

    So, Roman offensive troops are the Imperian, Equites Imperatoris, Equites Caesaris, the Battering Ram, and Fire Catapults. For Romans, the Legionnaire is the most basic troop type, being well rounded in offense and defense.

    Roman scouts are the Equites Legati, the final kind of cavalry for Romans.

    Roman destructive troops are of course the Battering Ram and Catapults. The rams destroy walls and catapults destroy buildings. In order to complete certain aspects of the game, catapults and rams are of the utmost importance. And lastly but certainly not least, the Roman administrator is the Senator, who uses his influence to conquer another player's village from them. Most notably, the Senator is the most efficient of all the Travian administrator units. Do not be surprised if it takes one administrator less than is the standard for a Roman to conquer a village.

    II. Teutons

    Teuton troops are highly offense based; generally weaker than their counterparts from other tribes when it comes to their characteristics they make up for their lack of fire power by being cheaper and quicker to produce. While not entirely dangerous in small numbers, Teuton warlords are well aware of this fact, so they will always attack as a horde, with a massive army of efficient if cheaply produced units. Do not be surprised to see a vast number of Clubs heading your way – this is the ultimate edge of the hammer; the Teutons will break through your defenses using the power of sheer numbers. That being said, having only two kinds of cavalry, the Teuton armies are almost always infantry based. Even the Teuton basic infantry is well equipped to raid. Teuton defensive troops are the Spearmen, which are equipped to handle cavalry with ease, and the Paladin which quickly does away with infantry. Even though the Teutons are offensive by nature, when combined these two troops can make a very fearsome defense.

    The Axeman and the Teutonic Knight are the Teuton's best offensive weapons. Both are very skilled in attack and will quickly tear through any army.

    Teuton scouts are infantry and thus move slower than Roman scouts. Teuton destructive units are the Ram and the Catapult.

    The Teuton administrator is so named the Chief.

    III. Gauls

    Gaul troops are more defensive based and their offensive troops are far more expensive than any other tribe's. The basic Gaul troop, the Phalanx, is an excellent defender and is usually the base of Gaul armies. They are decent at offensive measures, however if meet by enough defense they will surely fall. Like the Teutons, the Gauls have a defensive cavalry and an offensive cavalry. Their defensive cavalry is the Druidrider. The Theutates Thunder is more skilled at raiding and attacking. However, their defensive capabilities are limited. And of course the Gaulic heavy cavalry, the Haeduan, is a well rounded unit useful for both offense and defense. However, be forewarned: its costs to train and maintain are higher than most other units. Great power means great costs. Do not underestimate an offensive Gaul; just because the tribe is peaceful at heart does not mean that its warlords won't crush your army with ease if they wanted to. In fact, a well played Gaul (much like a Roman) can be quite formidable in both offense and defense.

    IV. Nature Troops

    In Travian, to defend oases, we have Nature troops. They cannot attack, only defend. However, they can be captured. Nature troops are currently simply in order of defensive strength. For an overview of their defensive capabilities, check this out:

    If you'll notice, it is listed that they have an offensive value. This is because that if Travian Games decides to make it so that animals can attack, it is already in place. However, this is currently still on the drawing board so to speak.

    V. Natar Troops

    Aha the server troops. Looking for their attack values? Defense values? How about how many are in each village? Well I'm terribly sorry, but this is all hidden. The troop numbers tend to be random, depending on how often they have been attacked, etc.

    VI. Anvils and Hammers

    In Travian, you will often hear the terms "anvil" and "hammer". So let's explain what these are, and how to make one.

    VI.1 Anvils

    Now, I'm sure that many of you are thinking about this kind of anvil:

    Bandgeek's: Troops

    But in Travian speak, an anvil is a massive wall of defensive troops, basically. Usually, you want a good mix of infantry and cavalry for your anvil. Most anvils are upwards of 25,000 troops. It's not advised or practical for new-comers to attempt to make anvils. With anvil building, you also need to know how to tell a fake from a real attack. It can be tricky, and takes experience. You have to know when to defend, or to send the anvil away as to not alert the enemy how many troops you have. Anvils are always used for defensive purposes, especially when an alliance member is in trouble. Do not think that a defensive player with an anvil will not have any offensive troops; though their number will not be as great as that of the defensive troops, they may and probably will still be there.

    VI.2 Hammers

    Hammers are the other end of the spectrum from anvils. Hammers are basically a horde of offensive troops. Like anvils, hammers should have a good mix of offensive infantry and cavalry. Most good hammers have upwards of 35,000 troops. Although not typical, hammers can also include rams and catapults, in case you need to knock a few walls and buildings down. However, most experienced players have rams and catapults (catas) in separate waves. It is also possible to have all infantry and all cavalry hammers. This, however, is up to the player's personal wants/needs and resources and such.

    It is this player's experience that would like to point out that splitting up an anvil or hammer to defend or attack multiple targets means that your attack/defense strength is cut into fractions for each target, thus making each piece of the overall weaker.

    What is mutual for both hammers and anvils are the maintenance costs; this means that troops require food, and lots of it. Do not fool yourself into thinking you have a hammer if you've trained offensive troops separately in different villages: the hammer is trained in ONE village. An anvil can function slightly differently, because you can pool your defenses into one village when needed, which brings us back to the topic of feeding the troops. There are a few ways to maintain your hammer or anvil. Some players will prefer to get a big cropper (9c or 15c) and keep the troops there, making the cropper their capital and thus raising the crop fields above level 10. But almost always (especially once the size of the hammer/anvil breaches a certain level at later stages of the game), more crop will be needed and so supply lines will regularly travel from other villages to keep the troops fed. Another way of keeping this massive amount of troops alive is to just choose a village to train and keep them in, and build a host of granaries to store food which is sent from other villages; such players still employ croppers for food production and the granary spaces are increased by demolishing old and obsolete buildings. Finally, you can also fraction the hammer or anvil and cut food costs while employing either one of the above mentioned methods; what this means is that you can send a certain number of troops to nearby villages which have a surplus of crop and thus reduce the crop maintenance in your hammer/anvil village. This, however, can be potentially dangerous in that your enemies may attack these villages and destroy fractions of your troops, thus weakening your hammer or anvil without having to blast their way through a massive number of troops they would normally have to go through.

    VII. What troops should I have as a beginner?

    As a new player to Travian, it's usually advised to have more defensive troops. For Teutons, you need more Clubbies in the beginning. For Romans, Legionnaires and Praetorians are usually best. They provide a solid offensive and defensive force. And finally for Gauls, your best bet are Phalaxes. Also for Gauls, you should consider making a trapper. One of the Gaul tribe's best defensive weapons is the trapper, especially at start game. While it's not really a troop, we thought it should be mentioned. The trapper for Gauls provides a certain amount of traps per level. These traps are hidden, and cannot be seen by scout reports.

    When you send a raid against a Gaul village, be wary of the traps!

    One piece of advice for new players: The stronger troop types require more resources. So, the higher your productions, the less time you have to wait to train troops and upgrade buildings.

    VIII. How do I train troops?

    Infantry troops must be trained from the barracks, and cavalry from the stables. To get to your barracks, go to the village overview, and locate your barracks (after you have built a Barracks for yourself, of course!):

    Bandgeek's: Troops

    Mine happens to be here, where it's marked.

    Click it, bringing you to this screen:

    Bandgeek's: Troops

    You should see listed all of the infantry troops you can train here. You will see the troop name, how many you have present, the resources required to train a single troop of that unit, the amount of time needed to train one unit, the options to NPC if you have gold, and the amount of troops to be trained/how many you can train. If you look at my legionnaires, I have 700 present, and can train a max of 32 currently. If you click this number, it will set the number to be trained as the max.

    Now for cavalry units, go to the stable:

    Bandgeek's: Troops

    You should see the same options, just different troops.

    For later on down the road, the rams and catapults (destructive units) you need to build the siege workshop. Senators, chiefs, chieftains (administrators), are trained from the palace or residency. More information will be included on administrators in next month's addition!

    All troops (expect the basic units ie. clubbies, legionnaires, and phalanxes) must be researched in the Academy before they can be trained. THIS INCLUDES ADMINISTRATORS!!!


  • 07. How to build in your village overview?

    Posted on 8 June 2014 | 11:01 am

    Why don't we go and look at that message we received a while ago.

    Click on the piece of paper to the right and click on the message "Welcome to Travian".


    Well, isn't that nice. Now that you have started playing, your beginner's protection has started to decrease, so it is a good idea to start building soon.

    Editor's note: The length of beginner's protection increases as the server ages. Signing up on old servers gives a longer beginner's protection than signing up on newer servers, but is more dangerous.

    Yes, I said it, we are actually going to build now! Yay for you! Lets head over to the village overview by clicking the button with all the little numbers in the coloured 6 sided squares.


    Now that we are back to the village overview, take a look around the small picture there. Do you see the tan circles? Those are where your resources are coming from. Right now, you are not getting a lot from them, but as you level them higher, you will get more from them. Have more resources is what that message was talking about right? So lets level up one of our wheat fields. Do you see the the crop space that I circled red? Go ahead and click that.


    This is your crop field. As you can obviously see, it is level 0, and is only producing 3 crop per hour. If we upgrade the cropland, it will produce 7 per hour (this is only the case on 1x speed servers, on 3x speed servers the production of the cropland will be higher - but as a beginner it's better to start on a 1x speed server!). I call that an improvement, don't you? Click on the green "Upgrade to level 1". This takes you back to the village overview, and if you look at the bottom of the page, you can see this:

                     Cropland (level 1) 0:02:30 hrs Ready at 07:03 pm

    Well, you won't see exactly that, but you will see something close to it. As Travian is nice to beginners the first cropland is instantly finished as reward to the beginners tasks.

    TADA! You now are the proud owner of a level 1 cropland! You can see that your crop production has increased, so that you are now making more crop per hour.


  • Hero's Mansion

    Posted on 31 May 2014 | 1:30 pm

    Hero's Mansion

    Prerequisites: Rally Point Level 1, Main Building Level 3

    At levels 10, 15 and 20 of the hero's mansion, you can occupy an abandoned valley (oasis) using your hero, allowing up to three oases per village. Depending on the annexed oasis, you will get an increase of production for a certain resource (or even two with some oases).

    You can see the following details in the hero's mansion:

    • Overview in each mansion about own conquered oases of the selected village
    • Overview in each mansion about all conquerable oases of the selected village
    • Overview of the production bonus provided by each oasis is shown
    • The owner of all conquerable oases is shown in the mansion

    The level dependent attributes (such as construction costs and generated culture points) can be found {(building:gid=37,mb=1,speed=1,linkdescription=here)}.
    For the full table of construction times click {(buildingconstructiontimes:gid=37,speed=1,linkdescription=this link for server with 1x speed)} and {(buildingconstructiontimes:gid=37,speed=3,linkdescription=this link for server with 3x speed)}.


  • Residence

    Posted on 14 September 2013 | 8:36 am


    Prerequisites: Main Building Level 5, Palace

    The residence is a small palace where the king or queen lives when he or she visits the village. The residence protects the village against enemies who want to conquer it. 

    When a residence is already built in a village, the palace cannot be built there and vice versa. A residence can train three settlers/settlers/settlers or one chief/chieftain/senator at level 10 and 20 for settling or conquering new villages as described in the new villages page.

    The tables below shows you the training costs for the expansion troops:

    Training costs for Roman Troops
      Lumber Clay Iron Crop Consumption
    Senator Senator 30750 27200 45000 37500 5
    Settler Settler 4600 4200 5800 4400 1
    Training costs for Teutonic Troops
      Lumber Clay Iron Crop Consumption
    Chief Chief 35500 26600 25000 27200 4
    Settler Settler 5800 4400 4600 5200 1
    Training costs for Gallic Troops
      Lumber Clay Iron Crop Consumption
    Chieftain Chieftain 30750 45400 31000 37500 4
    Settler Settler 4400 5600 4200 3900 1

    The level dependent attributes (such as construction costs and generated culture points) can be found {(building:gid=25,mb=1,speed=1,linkdescription=here)}.
    For the full table of construction times click {(buildingconstructiontimes:gid=25,speed=1,linkdescription=this link for server with 1x speed)} and {(buildingconstructiontimes:gid=25,speed=3,linkdescription=this link for server with 3x speed)}.

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