
| Training costs and attributes | ||||||||||
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Velocity | ||
![]() | Clubswinger | 40 | 20 | 5 | 95 | 75 | 40 | 40 | 1 | 7 |
![]() | Spearman | 10 | 35 | 60 | 145 | 70 | 85 | 40 | 1 | 7 |
![]() | Axeman | 60 | 30 | 30 | 130 | 120 | 170 | 70 | 1 | 6 |
![]() | Scout | 0 | 10 | 5 | 160 | 100 | 50 | 50 | 1 | 9 |
![]() | Paladin | 55 | 100 | 40 | 370 | 270 | 290 | 75 | 2 | 10 |
![]() | Teutonic Knight | 150 | 50 | 75 | 450 | 515 | 480 | 80 | 3 | 9 |
![]() | Ram | 65 | 30 | 80 | 1000 | 300 | 350 | 70 | 3 | 4 |
![]() | Catapult | 50 | 60 | 10 | 900 | 1200 | 600 | 60 | 6 | 3 |
![]() | Chief | 40 | 60 | 40 | 35500 | 26600 | 25000 | 27200 | 4 | 4 |
![]() | Settler | 10 | 80 | 80 | 7200 | 5500 | 5800 | 6500 | 1 | 5 |
All troops that can be trained in the stable or barracks are trained 20% faster in T3.5 compared to prior versions.
Prerequisites for research: None
Prerequisites for training: Barracks
Clubswingers are the cheapest unit in Travian. They are quickly trained and have medium attack capabilities but their armour isn’t the best. Clubswingers are almost defenceless against cavalry and will be ridden down with ease.
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| Research | 0 | 0 | 0 | 0 | / | / |
| Training | 95 | 75 | 40 | 40 | 1 | 0:12:00 |
| Velocity | 7 Fields per hour | |||||
| Can carry | 60 Resources | |||||
Prerequisites for research: Academy level 1, Barracks level 3
Prerequisites for training: Barracks
In the Teuton army the Spearman’s task is defence. He is especially good against cavalry thanks to his weapons length.
However, don't use him as an attacking unit because his offensive capabilities are very low.
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| Research | 970 | 380 | 880 | 400 | / | 1:26:00 |
| Training | 145 | 70 | 85 | 40 | 1 | 0:18:40 |
| Velocity | 7 Fields per hour | |||||
| Can carry | 40 Resources | |||||
Prerequisites for research: Academy level 3, Blacksmith level 1
Prerequisites for training: Barracks
This is the Teuton's strongest infantry unit. He is strong at both offence and defence but he is slower and more expensive than other units.
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| Research | 880 | 580 | 1560 | 580 | / | 1:30:00 |
| Training | 130 | 120 | 170 | 70 | 1 | 0:20:00 |
| Velocity | 6 Fields per hour | |||||
| Can carry | 50 Resources | |||||
Prerequisites for research: Academy level 1, Main Building level 5
Prerequisites for training: Barracks
The Scout moves far ahead of the Teuton troops in order to get an impression of the enemy's strength and his villages. He moves on foot, which makes him slower than his Roman or Gaul counterparts. He scouts the enemy units, resources and fortifications.
If there are no enemy Scouts, Pathfinders or Equites Legati in the scouted village then the scouting remains unnoticed.
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| Research | 1060 | 500 | 600 | 460 | / | 1:26:00 |
| Training | 160 | 100 | 50 | 50 | 1 | 0:18:40 |
| Velocity | 9 Fields per hour | |||||
| Can carry | 0 Resources | |||||
Prerequisites for research: Academy level 5, Stable level 3
Prerequisites for training: Stable
As they are equipped with heavy armour Paladins are a great defensive unit. Infantry will find it especially hard to get through his shield.
Unfortunately their attacking capabilities are rather low and their speed, compared to other cavalry units, is below the average. Their training takes very long and is rather expensive.
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| Research | 2320 | 1180 | 2520 | 610 | / | 2:30:00 |
| Training | 370 | 270 | 290 | 75 | 2 | 0:40:00 |
| Velocity | 10 Fields per hour | |||||
| Can carry | 110 Resources | |||||
Prerequisites for research: Academy level 15, Stable level 10
Prerequisites for training: Stable
The Teutonic Knight is a formidable warrior and brings fear and despair over his foes. In defence he stands out against enemy cavalry. However, the cost of training and feeding him is extraordinary.
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| Research | 2800 | 2160 | 4040 | 640 | / | 2:58:00 |
| Training | 450 | 515 | 480 | 80 | 3 | 0:49:20 |
| Velocity | 9 Fields per hour | |||||
| Can carry | 80 Resources | |||||
Prerequisites for research: Academy level 10, Workshop level 1
Prerequisites for training: Workshop
The Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications.
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| Research | 6100 | 1300 | 3000 | 580 | / | 4:00:00 |
| Training | 1000 | 300 | 350 | 70 | 3 | 1:10:00 |
| Velocity | 4 Fields per hour | |||||
| Can carry | 0 Resources | |||||
Prerequisites for research: Workshop level 10, Academy level 15
Prerequisites for training: Workshop
The Catapult is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it.
Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the Cranny, Stonemason's Lodge and Trapper can be targeted.
HINT: Catapults CAN hit Crannies, Trappers or Stonemason's Lodges when they target randomly.
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| Research | 5500 | 4900 | 5000 | 520 | / | 8:00:00 |
| Training | 900 | 1200 | 600 | 60 | 6 | 2:30:00 |
| Velocity | 3 Fields per hour | |||||
| Can carry | 0 Resources | |||||
Prerequisites for research: Rally Point level 5, Academy level 20
Prerequisites for training: Residence/Palace level 10/(15)/20
Out of their midst the Teutons choose their Chief. To be chosen, bravery and strategy aren't enough; you also have to be a formidable speaker as it is the Chief's primary objective to convince the population of foreign villages to join the Chief's tribe.
The more often the Chief speaks to the population of a village the more the loyalty of the village sinks until it finally joins the chief's tribe.
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| Research | 18250 | 13500 | 20400 | 16480 | / | 5:23:45 |
| Training | 35500 | 26600 | 25000 | 27200 | 4 | 19:35:00 |
| Velocity | 4 Fields per hour | |||||
| Can carry | 0 Resources | |||||
Prerequisites for research: None
Prerequisites for training: Residence/Palace level 10/(15)/20
Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour.
As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.
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| Research | 0 | 0 | 0 | 0 | / | / |
| Training | 7200 | 5500 | 5800 | 6500 | 1 | 8:36:40 |
| Velocity | 5 Fields per hour | |||||
| Can carry | 3000 Resources | |||||