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Known Bugs

Buggy time estimation

Posted on 24 October 2014 | 6:05 pm

Hi, I'm playing on T4.4 (server 6). I wasn't able to identify the exact circumstances but the game was unable to correctly calculate the time when...

Possible aesthetic bug

Posted on 24 October 2014 | 5:53 pm

Hi, I'm playing on T4.4 (or whatever version server 6 is). I'm not entirely sure whether this is a bug or a conscious decision but * the...

knownbugs

  • Buggy time estimation

    Posted on 24 October 2014 | 6:05 pm

    Hi,

    I'm playing on T4.4 (server 6). I wasn't able to identify the exact circumstances but the game was unable to correctly calculate the time when the resources for my resource fields would be available---and refreshing didn't help. According to the server time, I was about one hour away from upgrading a crop field from level 0 to level 1, when in fact the required clay resource was ready in a couple of minutes. It also gave the exact same time for available resources to upgrade a crop field from level 1 to level 2, which is impossible (the only thing I was missing was the clay). If it helps, I registered yesterday and completed the tutorial.

    Cheers,
    Bogdan

knownbugs

  • Possible aesthetic bug

    Posted on 24 October 2014 | 5:53 pm

    Hi,

    I'm playing on T4.4 (or whatever version server 6 is). I'm not entirely sure whether this is a bug or a conscious decision but
    • the behavior is inconsistent across the user interface, and
    • being a software engineer myself, I see how this could have resulted from a bug.

    In particular, whenever I hold the mouse pointer over the heroe's health and experience bars in the main view (i.e., below his/her image), I get a pop-up box with double semicolons (e.g., "Health:: 100%") but this is not also true for resource bars where I get single semicolons (e.g., "Production: 42"). I imagine that the reason is that the engine automatically appends semicolons to the strings, which in the case of the hero's stats, already contain semicolons (because whoever wrote those strings didn't realize this).

    Cheers,
    Bogdan

knownbugs

  • The task master is stuck

    Posted on 24 October 2014 | 5:37 pm

    Hi.

    After completing the tutorial on server 6 (which is running T4.4, I believe), the task master gave me a list of tasks to complete. I completed them and I get an exclamation mark next to the task master's image, suggesting that he has something new to say---but the old (completed) tasks are displayed instead, with a green check mark next to every one. Here's the task list:

    Quote:

    Battle ‎***0‬‬/**14‬‬‬‎
    A reward is waiting for you. Next adventure
    A reward is waiting for you. Construct a cranny
    Economy ‎***0‬‬/**12‬‬‬‎
    A reward is waiting for you. Iron mine
    A reward is waiting for you. More resources
    World ‎***0‬‬/**16‬‬‬‎
    A reward is waiting for you. View statistics
    A reward is waiting for you. Change village name
    What do "0/14," "0/12," and "0/16" mean? That I completed zero tasks in each category out of a total that doesn't add up?

    Is there anything I can do or have I been cheated out of the task master's rewards? I may have even completed further tasks in the meantime; will I still get the rewards for those?

    Is there anything I can do about the setback? If I had received those rewards, I would have used them to grow quite a bit by now.

knownbugs

  • http://finals.travian.com restore access to the account/password

    Posted on 23 October 2014 | 7:22 pm

    My account zarazka was registered in accordance with all the rules, and to restart the server I played on it.

    However, due to restart of the server, access to my account impossible due to the fact that the old password is invalid.
    The password recovery function does not work . Letters with the new password does not come.
    Account registration on the registration link and the key is not possible, since my account was created and existed before restarting the server.
    The account activation link and the key is also impossible, because it is activated.

    Given the above, I ask You to restore access to my account zarazka and to reimburse's damages actions Travian Gmbh, namely to restore the development of my account in the framework of the lost time and to transfer the purchased gold

knownbugs

  • I can't login my account in the finals.travian.com

    Posted on 23 October 2014 | 6:06 pm

    i can't receive new email with activation code and of course my first activation code is already used
    PLEASE HELP THE SERVER STARTS YERTERDAY AND THE TRAVIAN SUPPORT IS NOT SOLVING MY PROBLEM....they said 3 times: you received a new activation email but the reality is that i never receeived these activation emails, i hope they will solve my problem soon because i lost one day to play in the finals
    i'm very angry with the server of this year


    ¡¡¡¡¡¡¡¡¡ HELP HELP HELP !!!!!!!!!! :cry::cry::cry::cry::cry::cry::cry::cry:

knownbugs

  • CAn`t log in

    Posted on 22 October 2014 | 4:40 pm

    Got my new activation code for travian finals with the new password and i get the message activation code already used...tried to get new password via emal but i didn`t get any emai..pls help

knownbugs

  • Map totally false around 42 - 50/ 82-88

    Posted on 22 October 2014 | 11:28 am

    Im not going to play in tournament for this restart...i bought 3200 gold in that account...if anybody wants the account..then contact me...
    my Skype ID is madgod87

    Hello,
    my map is totally false around me. for example at the emplacement 48/81 normally it's an oasis but when i click on i read abandonned valley....in 50/86 an oasis ,it's written wilderness....i can't attack any oasis around me all are false.. Please help me.

    sorry for my english ;)

    regards

    sorry, i don't know where i can edit .It's on the finals travian .com

knownbugs

  • Hero dies in every adventure

    Posted on 15 October 2014 | 2:29 am

    Today my hero three time died with 100% health goin to adventure... third time even shown -90 health in log but he was dead?!

Answers

Hero

Posted on 27 July 2014 | 8:22 am

Prerequisites: none The moment you create an account you will receive an hero Your hero can be sent as a reinforcement to other villages like every other unit However unlike every other unit it...

07. How to build in your village overview?

Posted on 8 June 2014 | 11:01 am

Why don't we go and look at that message we received a while ago Click on the piece of paper to the right and click on the message "Welcome to Travian" Well isn't that nice Now that...

Bandgeeks Guide for Beginners: Troops

Posted on 4 October 2013 | 3:58 pm

Skip to: Intro I Romans II Teutons III Gauls IV Nature Troops V Natar Troops VI Anvils and Hammers VII What troops should I have as a beginner? VIII How do I train troops? Welcome back! In...

Residence

Posted on 14 September 2013 | 8:36 am

Prerequisites: Main Building Level 5 Palace The residence is a small palace where the king or queen lives when he or she visits the village The residence protects the village against enemies who...

Bandgeek's Survival Guide: Tools of the Trade

Posted on 1 October 2012 | 8:13 am

Skip to: Introduction Your local crew Your local forums The Answers IRC Kirilloid's Site Welcome back! In this month's edition we will be discussing a few of the many many "tools of the...

Answers

  • Hero

    Posted on 27 July 2014 | 8:22 am

    Prerequisites: none

    The moment you create an account you will receive an hero. 

    Your hero can be sent as a reinforcement to other villages like every other unit. However, unlike every other unit, it is possible to control your hero from any one of your own villages at a time. To use your hero from another one of your own villages you must send him there as a reinforcement and tick the "Change hero home town" box whilst doing so. Once your hero arrives at the village you send him to you will be able to control him from that village.

    Depending on your selected Travian tribe, a hero will gain one special tribe ability. Those special abilities can not be upgraded by the player:

    • Roman tribe:
      The hero skill “strength” increases by 100 points instead of 80 points for each skill point added.
    • Gaul tribe:
      +5 Speed if mounted
    • Teuton tribe:
      20 % “Cranny dip” (also known as “Plunder bonus”) for all units attacking with the hero.

    When a hero is created he has 4 skill points that are set to his resource production. Ability levels can be increased up to level 100. Each time a hero gains a level he earns 4 additional ability points that can be used to increase his 4 ability levels.

    • Fighting strength:

      Points put into this ability increase the attack and defence value of the hero. Please note that your hero count as cavalry in case he is equipped with a horse and as infantry in case he is not equipped with a horse.

    • Off bonus:

      Points put into this ability increase the attack value of the whole army by 0.2% per point (maximum of 20%). This bonus only applies if the hero is attacking with the army.

    • Def bonus:

      Points put into this ability increase the defence value of your whole army (means all own troops deffending - the village there they come from is unimportant) by 0.2% per point (maximum of 20%) This bonus only applies if the hero is defending with the army. Other defending troops not under your control will remain unaffected by this bonus.

    • Resources:

      Points put into this ability increase the resource output of the village where the Hero is located. You can opt to increase production of one resource only or to evenly spread the bonus across all resources. It still remains one skill. You can freely change that setting.

    After upgrading a hero's mansion to level 10, you can use your hero to occupy oases in your surroundings. At building level 10 one oasis can be occupied, at level 15 two and with a hero's mansion level 20 three. The oases you want to occupy have to be within the 7x7 square around your village (please note that your village has to be in the middle of the 7x7 square). 

    The example below marks "your" village in black and the oases you are theoretically able to conquer in red. Hint: You can only have 3 oases per village.

    Conquerable oases


    Conquering player owned oases is possible, too. You need to have at least one open slot in your hero's mansion. Remember that you have to send your hero along or you cannot conquer the oasis. If the village you are attacking already owns three oases at the time of your attacks the first successful attack will lower the oasis' loyalty from 100% to 0% making it yours. If it already owns two, the attacks only lower the loyalty by 60% and if it already owns one the loyalty will decrease by only 40% in a successful attack.

    Troops with higher fighting strength values are, of course, better and stronger than troops with lower fighting strength values. The reviving costs of the stronger troops are higher than those of the inferior troops, though. Players can own one hero and every time he dies the player may revive him.

    Hero creator

    Experience

    Experience
    Level Kills   Level Kills   Level Kills   Level Kills   Level Kills
    0. 0   20. 10500   40. 41000
      60. 91500
      80. 162000
    1. 50   21. 11550   41. 43050   61. 94550
      81. 166050
    2. 150   22. 12650   42. 45150   62. 97650
      82. 170150
    3. 300   23. 13800   43. 47300   63. 100800
      83. 174300
    4. 500   24. 15000   44. 49500   64. 104000
      84. 178500
    5. 750   25. 16250   45. 51750   65. 107250
      85. 182750
    6. 1050   26. 17550   46. 54050   66. 110550
      86. 187050
    7. 1400   27. 18900   47. 56400   67. 113900
      87. 191400
    8. 1800   28. 20300   48. 58800   68. 117300
      88. 195800
    9. 2250   29. 21750   49. 61250   69. 120750
      89. 200250
    10. 2750   30. 23250   50. 63750   70. 124250
      90. 204750
    11. 3300   31. 24800   51. 66300   71. 127800
      91. 209300
    12. 3900   32. 26400   52. 68900   72. 131400
      92. 213900
    13. 4550   33. 28050   53. 71550   73. 135050
      93. 218550
    14. 5250   34. 29750   54. 74250   74. 138750
      94. 223250
    15. 6000   35. 31500   55. 77000   75. 142500
      95. 228000
    16. 6800   36. 33300   56. 79800   76. 146300
      96. 232800
    17. 7650   37. 35150   57. 82650   77. 150150
      97. 237650
    18. 8550   38. 37050   58. 85500   78. 154050
      98. 242550
    19. 9500   39. 39000   59. 88500   79. 158000
      99. 247500

    FAQ and further information

    How much can a hero carry?
    - A hero can carry nothing at all.

    Do heroes show up in battle reports?
    - Yes, they do.

    Can I see the skills of a hero in the battle report?
    - No, this is impossible.

    What is the maximum level of a skill?
    - The maximum level is 100 per skill.

    Is it possible to defend one village with multiple heroes?
    - Yes, but the defence bonus only applies to troops of the player who owns the hero giving the bonus.

    When does a hero lose hit points?
    - Almost every time you attack someone as the base defence (palace + wall) is enough to inflict at least some damage.

    Can a hero be used as sole defender or attacker in a combat?
    - Yes, but this is not advised as a hero will die if he receives more than 90 damage (or loses more than 90 hit points) in a single battle.

    How is the experience of a hero calculated?
    - Each opposing dead soldier (experience/exp = upkeep of the dead soldier) in a battle where a hero took part is added as experience. See the table above for a clear listing how much experience/kills you need to gain another level.

    Does a hero get experience when he dies in a battle?
    - Yes, he does.

    How is the experience divided when there are several defending heroes?
    - It is divided evenly between the heroes.
    Example: If there are 3 heroes, each one would get 1/3 of the experience.

    Does a hero get improved by upgrades done in the smithy?
    - No, they do not influence a hero at all, regardless of when the upgrade has been done.

    When can I start occupying oases? 
    - You need a hero's mansion level 10, 15 or 20 for each oasis you want to occupy.

    How many heroes can you have at a time?
    - Each player can only have one hero. If this hero dies, the player will have the option to revive it. 

    Can I move my hero to another village of mine and use him from there to attack?
     - Yes. To do this you need to check the checkbox "Change hero home village" before sending it to the new village.

    What happens to the skills and experience when I revive a hero?
    - Apart from the hero having 100% hit points again, he will be the same as before he was killed, he'll lose neither skills nor experience.

    Hero regeneration rate
    - It is 10 per day by default. It can be enhanced by items though.

    Do I still get the items if my hero dies on an adventure?
    - No.

    Where can I change my hero settings?
    - In the right upper corner you see the picture of your hero. If you click on it a page with the hero attributes opens.
    There you can change your hero settings like the resource production.

    What kind of unit is the hero treated as? Cavalry or infantry?
    - The hero count as cavalry in case he is equipped with a horse and as infantry in case he is not equipped with a horse.

    Do I lose my items if my hero dies?
    - No.

    Am I able to name my hero?
    - No.

    How can I revive my hero?
    - If your hero died just open your hero settings. There you have the possibility to revive him - all you need is enough resources or a bucket to do so. It can be revived by items though.
    Please note that you can only revive your hero in a village with a rally point. In case you do not have a rally point in the village you try to reive your hero in, the hero will get revived in his former homw village.

    Does a hero's fighting strength count for both offence and defence?
    - Yes.

    What does "Your hero will not defend the village he currently belongs to." in my hero's settings mean?
    - This means that he will not participate in the defence of the village that he is currently at. However, if you've sent your hero as a reinforcement to another player's village or your own village, he will defend it even though the function is enabled.

    What is the resurrection/revival time for my hero?
    - (level+1) hours, maximum 24 hours

    My hero always dies. What can I do?
    - You need to level him in fighting strength to avoid this.

    Can the items like ointment be stolen from my hero?
    - No.

    Is there any way to trade or send items between players or inside the alliance?
    - No.

    What do I need to control my hero from another village?
    - Just send your hero to one of your own villages (make sure you check the "Change hero home village" nox before sending it away). As soon as he arrives there you can control your hero from this village.

    How is the speed of my hero calculated?
    - The formula is: speed = speed unit * speed bonus hero (hero + items) * artefact bonus
    Tip: The standard works only between alliance members and the boots work for all targets. If he is travelling between alliance members he gets the bonus for boots AND standard otherwise he will only get the bonus for boots.

Answers

  • 07. How to build in your village overview?

    Posted on 8 June 2014 | 11:01 am

    Why don't we go and look at that message we received a while ago.

    Click on the piece of paper to the right and click on the message "Welcome to Travian".

    beginner


    Well, isn't that nice. Now that you have started playing, your beginner's protection has started to decrease, so it is a good idea to start building soon.

    Editor's note: The length of beginner's protection increases as the server ages. Signing up on old servers gives a longer beginner's protection than signing up on newer servers, but is more dangerous.

    Yes, I said it, we are actually going to build now! Yay for you! Lets head over to the village overview by clicking the button with all the little numbers in the coloured 6 sided squares.

    beginner


    Now that we are back to the village overview, take a look around the small picture there. Do you see the tan circles? Those are where your resources are coming from. Right now, you are not getting a lot from them, but as you level them higher, you will get more from them. Have more resources is what that message was talking about right? So lets level up one of our wheat fields. Do you see the the crop space that I circled red? Go ahead and click that.

    beginner


    This is your crop field. As you can obviously see, it is level 0, and is only producing 3 crop per hour. If we upgrade the cropland, it will produce 7 per hour (this is only the case on 1x speed servers, on 3x speed servers the production of the cropland will be higher - but as a beginner it's better to start on a 1x speed server!). I call that an improvement, don't you? Click on the green "Upgrade to level 1". This takes you back to the village overview, and if you look at the bottom of the page, you can see this:

                    Building:
                     Cropland (level 1) 0:02:30 hrs Ready at 07:03 pm

    Well, you won't see exactly that, but you will see something close to it. As Travian is nice to beginners the first cropland is instantly finished as reward to the beginners tasks.

    TADA! You now are the proud owner of a level 1 cropland! You can see that your crop production has increased, so that you are now making more crop per hour.

Answers

  • Bandgeeks Guide for Beginners: Troops

    Posted on 4 October 2013 | 3:58 pm

    Skip to: 
    Intro
    I. Romans
    II. Teutons
    III. Gauls
    IV. Nature Troops
    V. Natar Troops
    VI. Anvils and Hammers
    VII. What troops should I have as a beginner?
    VIII. How do I train troops?



    Welcome back! In this month's guide, we're going to give you a overview of the troops, their advantages and disadvantages, and even some helpful advice!

    So the first thing you need to know is that every tribe has its own kinds of troops BUT they fall into the following categories:

    • Defensive
    • Offensive
    • Infantry
    • Scouts
    • Cavalry
    • Destruction
    • Administrators
    • Settlers

    Each account also has a hero. Troops can be classified in certain groups from above. For instance, Teuton scouts are scouts but also infantry, whereas Roman and Gauls scouts are scouts and cavalry. Also, important to note is that each tribe has offensive troops, defensive troops, administrators, etc. They are just named differently.



    I. Romans


    Romans have fairly well balanced troops, equally capable of offense and defense. For Romans, the defensive infantry are the Praetorian. Both Cavalry units for the Romans are good at defending, but overall, the Equites Caesaris are the upgraded version of the Equites Imperatoris and can be used to pack quite an offensive punch.

    So, Roman offensive troops are the Imperian, Equites Imperatoris, Equites Caesaris, the Battering Ram, and Fire Catapults. For Romans, the Legionnaire is the most basic troop type, being well rounded in offense and defense.

    Roman scouts are the Equites Legati, the final kind of cavalry for Romans.

    Roman destructive troops are of course the Battering Ram and Catapults. The rams destroy walls and catapults destroy buildings. In order to complete certain aspects of the game, catapults and rams are of the utmost importance. And lastly but certainly not least, the Roman administrator is the Senator, who uses his influence to conquer another player's village from them. Most notably, the Senator is the most efficient of all the Travian administrator units. Do not be surprised if it takes one administrator less than is the standard for a Roman to conquer a village.



    II. Teutons


    Teuton troops are highly offense based; generally weaker than their counterparts from other tribes when it comes to their characteristics they make up for their lack of fire power by being cheaper and quicker to produce. While not entirely dangerous in small numbers, Teuton warlords are well aware of this fact, so they will always attack as a horde, with a massive army of efficient if cheaply produced units. Do not be surprised to see a vast number of Clubs heading your way – this is the ultimate edge of the hammer; the Teutons will break through your defenses using the power of sheer numbers. That being said, having only two kinds of cavalry, the Teuton armies are almost always infantry based. Even the Teuton basic infantry is well equipped to raid. Teuton defensive troops are the Spearmen, which are equipped to handle cavalry with ease, and the Paladin which quickly does away with infantry. Even though the Teutons are offensive by nature, when combined these two troops can make a very fearsome defense.

    The Axeman and the Teutonic Knight are the Teuton's best offensive weapons. Both are very skilled in attack and will quickly tear through any army.

    Teuton scouts are infantry and thus move slower than Roman scouts. Teuton destructive units are the Ram and the Catapult.

    The Teuton administrator is so named the Chief.



    III. Gauls


    Gaul troops are more defensive based and their offensive troops are far more expensive than any other tribe's. The basic Gaul troop, the Phalanx, is an excellent defender and is usually the base of Gaul armies. They are decent at offensive measures, however if meet by enough defense they will surely fall. Like the Teutons, the Gauls have a defensive cavalry and an offensive cavalry. Their defensive cavalry is the Druidrider. The Theutates Thunder is more skilled at raiding and attacking. However, their defensive capabilities are limited. And of course the Gaulic heavy cavalry, the Haeduan, is a well rounded unit useful for both offense and defense. However, be forewarned: its costs to train and maintain are higher than most other units. Great power means great costs. Do not underestimate an offensive Gaul; just because the tribe is peaceful at heart does not mean that its warlords won't crush your army with ease if they wanted to. In fact, a well played Gaul (much like a Roman) can be quite formidable in both offense and defense.



    IV. Nature Troops


    In Travian, to defend oases, we have Nature troops. They cannot attack, only defend. However, they can be captured. Nature troops are currently simply in order of defensive strength. For an overview of their defensive capabilities, check this out:

    http://t4.answers.travian.com/?aid=109#go2answer

    If you'll notice, it is listed that they have an offensive value. This is because that if Travian Games decides to make it so that animals can attack, it is already in place. However, this is currently still on the drawing board so to speak.



    V. Natar Troops


    Aha the server troops. Looking for their attack values? Defense values? How about how many are in each village? Well I'm terribly sorry, but this is all hidden. The troop numbers tend to be random, depending on how often they have been attacked, etc.



    VI. Anvils and Hammers


    In Travian, you will often hear the terms "anvil" and "hammer". So let's explain what these are, and how to make one.



    VI.1 Anvils

    Now, I'm sure that many of you are thinking about this kind of anvil:

    Bandgeek's: Troops


    But in Travian speak, an anvil is a massive wall of defensive troops, basically. Usually, you want a good mix of infantry and cavalry for your anvil. Most anvils are upwards of 25,000 troops. It's not advised or practical for new-comers to attempt to make anvils. With anvil building, you also need to know how to tell a fake from a real attack. It can be tricky, and takes experience. You have to know when to defend, or to send the anvil away as to not alert the enemy how many troops you have. Anvils are always used for defensive purposes, especially when an alliance member is in trouble. Do not think that a defensive player with an anvil will not have any offensive troops; though their number will not be as great as that of the defensive troops, they may and probably will still be there.



    VI.2 Hammers


    Hammers are the other end of the spectrum from anvils. Hammers are basically a horde of offensive troops. Like anvils, hammers should have a good mix of offensive infantry and cavalry. Most good hammers have upwards of 35,000 troops. Although not typical, hammers can also include rams and catapults, in case you need to knock a few walls and buildings down. However, most experienced players have rams and catapults (catas) in separate waves. It is also possible to have all infantry and all cavalry hammers. This, however, is up to the player's personal wants/needs and resources and such.

    It is this player's experience that would like to point out that splitting up an anvil or hammer to defend or attack multiple targets means that your attack/defense strength is cut into fractions for each target, thus making each piece of the overall weaker.

    What is mutual for both hammers and anvils are the maintenance costs; this means that troops require food, and lots of it. Do not fool yourself into thinking you have a hammer if you've trained offensive troops separately in different villages: the hammer is trained in ONE village. An anvil can function slightly differently, because you can pool your defenses into one village when needed, which brings us back to the topic of feeding the troops. There are a few ways to maintain your hammer or anvil. Some players will prefer to get a big cropper (9c or 15c) and keep the troops there, making the cropper their capital and thus raising the crop fields above level 10. But almost always (especially once the size of the hammer/anvil breaches a certain level at later stages of the game), more crop will be needed and so supply lines will regularly travel from other villages to keep the troops fed. Another way of keeping this massive amount of troops alive is to just choose a village to train and keep them in, and build a host of granaries to store food which is sent from other villages; such players still employ croppers for food production and the granary spaces are increased by demolishing old and obsolete buildings. Finally, you can also fraction the hammer or anvil and cut food costs while employing either one of the above mentioned methods; what this means is that you can send a certain number of troops to nearby villages which have a surplus of crop and thus reduce the crop maintenance in your hammer/anvil village. This, however, can be potentially dangerous in that your enemies may attack these villages and destroy fractions of your troops, thus weakening your hammer or anvil without having to blast their way through a massive number of troops they would normally have to go through.



    VII. What troops should I have as a beginner?


    As a new player to Travian, it's usually advised to have more defensive troops. For Teutons, you need more Clubbies in the beginning. For Romans, Legionnaires and Praetorians are usually best. They provide a solid offensive and defensive force. And finally for Gauls, your best bet are Phalaxes. Also for Gauls, you should consider making a trapper. One of the Gaul tribe's best defensive weapons is the trapper, especially at start game. While it's not really a troop, we thought it should be mentioned. The trapper for Gauls provides a certain amount of traps per level. These traps are hidden, and cannot be seen by scout reports.

    When you send a raid against a Gaul village, be weary of the traps!

    One piece of advice for new players: The stronger troop types require more resources. So, the higher your productions, the less time you have to wait to train troops and upgrade buildings.



    VIII. How do I train troops?


    Infantry troops must be trained from the barracks, and cavalry from the stables. To get to your barracks, go to the village overview, and locate your barracks (after you have built a Barracks for yourself, of course!):

    Bandgeek's: Troops

    Mine happens to be here, where it's marked.

    Click it, bringing you to this screen:

    Bandgeek's: Troops

    You should see listed all of the infantry troops you can train here. You will see the troop name, how many you have present, the resources required to train a single troop of that unit, the amount of time needed to train one unit, the options to NPC if you have gold, and the amount of troops to be trained/how many you can train. If you look at my legionnaires, I have 700 present, and can train a max of 32 currently. If you click this number, it will set the number to be trained as the max.

    Now for cavalry units, go to the stable:

    Bandgeek's: Troops

    You should see the same options, just different troops.

    For later on down the road, the rams and catapults (destructive units) you need to build the siege workshop. Senators, chiefs, chieftains (administrators), are trained from the palace or residency. More information will be included on administrators in next month's addition!

    All troops (expect the basic units ie. clubbies, legionnaires, and phalanxes) must be researched in the Academy before they can be trained. THIS INCLUDES ADMINISTRATORS!!!

Answers

  • Residence

    Posted on 14 September 2013 | 8:36 am

    Residence

    Prerequisites: Main Building Level 5, Palace

    The residence is a small palace where the king or queen lives when he or she visits the village. The residence protects the village against enemies who want to conquer it. 

    When a residence is already built in a village, the palace cannot be built there and vice versa. A residence can train three settlers/settlers/settlers or one chief/chieftain/senator at level 10 and 20 for settling or conquering new villages as described in the new villages page.

    The tables below shows you the training costs for the expansion troops:

    Training costs for Roman Troops
      Lumber Clay Iron Crop Consumption
    Senator Senator 30750 27200 45000 37500 5
    Settler Settler 4600 4200 5800 4400 1
    Training costs for Teutonic Troops
      Lumber Clay Iron Crop Consumption
    Chief Chief 35500 26600 25000 27200 4
    Settler Settler 5800 4400 4600 5200 1
    Training costs for Gallic Troops
      Lumber Clay Iron Crop Consumption
    Chieftain Chieftain 30750 45400 31000 37500 4
    Settler Settler 4400 5600 4200 3900 1

    The level dependent attributes (such as construction costs and generated culture points) can be found {(building:gid=25,mb=1,speed=1,linkdescription=here)}.
    For the full table of construction times click {(buildingconstructiontimes:gid=25,speed=1,linkdescription=this link for server with 1x speed)} and {(buildingconstructiontimes:gid=25,speed=3,linkdescription=this link for server with 3x speed)}.

Answers

  • Bandgeek's Survival Guide: Tools of the Trade

    Posted on 1 October 2012 | 8:13 am

    Skip to:
    Introduction
    Your local crew
    Your local forums
    The Answers
    IRC
    Kirilloid's Site



    Welcome back! In this month's edition, we will be discussing a few of the many many "tools of the trade" that are out there for Travian! Obviously, you're not alone. When you have questions, there are veterans out there who ENJOY answering them for you!



    The most obvious tools are:

    • Your local crew
    • Your local forums
    • The Answers!
    • IRC

    But there's even more out there than that! Lets get started, shall we?


    Your Local Crew

    Every single domain in the Travian universe (of course) has its own local crew. There are Community Manager(s) (not to be confused with senators ;]); Multihunters, Supporters, Moderators, as well as a few others. As in a previous edition of the guide, we've already covered what each group of these very important people do. So in this edition, I'll briefly review the groups.


    Community Managers

    Community Managers are in charge of the entire domain. From the forums, to the servers. And are at the top of the food chain at the local level. In the .com domain, we have two: Tschena and Phanttis. Both work very hard to keep everything running as smoothly as it does, as does every Community Manager (CM).

    Multihunters

    This group of people are the ones who hunt down people who wish to cheat in game play. Cheating provides a very unfair advantage, and Multihunters are there to catch and punish cheaters.

    Supporters

    Supporters are experienced players, who are there to help and answer all of your questions.

    Moderators

    For the forums, we have a special group of people known as Moderators (as most forums do). They are like Multihunters in that they hunt down rule breakers.



    Please note: Aside from professional and constructive suggestions, domains do not have influence over one another. I.e.: The .com domain has no influence over the .co.ee domain.



    In the .com domain, we have a special blog just for us, which can be found at: www.tschena.com - There you can find information about the crew for the .com domain.



    Your Local Forum

    All domains get local forums. Why? Because the forums are firstly a place where players can converse about their servers, announce new diplomat policies, get questions answered, etc.. It's also a more permanent place where the crew (Community Managers usually) can post important information about servers, bug fixes, contests, etc..


    Forum rules are not the same throughout the Travian Universe, as is the game rules. Our copy for the .com domain can be found here: http://forum.travian.com/showthread.php?145082-Forum-rules


    Before posting you should familiarize yourself with the forum rules, as well as it may be useful to observe for a bit, and get a feel for the community, as well as the moderators. Moderators have different versions of where "the line" is, in regards to the rules. I.e.: something that one moderator on one domain lets slide, may get you banned with another moderator within the domain or on another domain altogether.


    We encourage all patrons of the .com domain to join our forums! However, you will need to register in order to be able to post. And in the .com forums, new users are moderated until they reach an undisclosed number of posts.


    The .com forums: http://forum.travian.com/



    The Answers

    Editor's note: Remember that this was originally written for the Travian com magazine!

    A very useful tool is the answers! The answers is a wiki type site that provides information on just about every topic related Travian. In the .com domain, our answers can be reached here: http://t4.answers.travian.com/


    Just remember, the answers are your friend!!!!


    When you first go to the answers page, the top should look like this:

    Bandgeek's: Tools of the Trade

    You have several options to locate what you're looking for. On the left hand side you can see (although the picture may be a bit blurry) the most requested answers as well as the latest additions to the answers. On the right column you should have three options to search. Search by questions, search by keyword, or the sitemap.


    To search by questions, select a topic from each drop down menu until you find what you're looking for.


    Searching by keyword is probably even easier! Just enter your keyword/search term and see what comes up.


    The final option (and probably the most popular with crew) is the sitemap. If you scroll down just a bit, you see this:

    Bandgeek's: Tools of the Trade

    See the nice orange button? If you click it you'll get this:

    Bandgeek's: Tools of the Trade

    The plus and minus signs are expandable and expanded, respectfully. This is just the shortened version of the old, fully expanded version of the sitemap (in case you remember). In the case that you wish to link somebody to an answers page, please remember that you must use the sitemap to do so!


    If you click the "Guides" drop down menu, you'll find each edition of this guide ;)

    Bandgeek's: Tools of the Trade

    Unfortunately at the time of the writing of this guide, the other parts weren't added. But they will be.



    IRC

    We also have our very own Travian IRC network. In order to access this, you'll need a client that supports it (such as mIRC or chatzilla) and the network address. Or, you can use the link provided in the forums:

    Bandgeek's: Tools of the Trade

    Here, you can chat with crew who are online, and other players.



    Before I go into a special tool I'd like to "showcase" or "highlight", I wanted to give you a few notable e-mail addresses:

    • admin@travian.com
    • support@travian.com
    • plus@travian.com
    • forum@travian.com
    • magazine@travian.com



    Showcase

    And now.... I'd like to showcase a special website made just for Travian, and a few of its various tools: http://travian.kirilloid.ru/

    Bandgeek's: Tools of the Trade

    At the top you can see the navigation options, as well as language selection. On the home page you have a lot of information such as bug fixes as well as useful links. One of the most notable features this site offers is perhaps the combat simulator:

    Bandgeek's: Tools of the Trade

    Fairly easy to use and counts in several important factors.


    There are several other useful features on the website. You'll just have to take a look and find out!



    Special thanks to:
    http://travian.kirilloid.ru/

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