
| Training costs and attributes | ||||||||||
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Velocity | ||
![]() | Rat | 10 | 25 | 20 | 0 | 0 | 0 | 0 | 1 | 20 |
![]() | Spider | 20 | 35 | 40 | 0 | 0 | 0 | 0 | 1 | 20 |
![]() | Snake | 60 | 40 | 60 | 0 | 0 | 0 | 0 | 1 | 20 |
![]() | Bat | 80 | 66 | 50 | 0 | 0 | 0 | 0 | 1 | 20 |
![]() | Wild Boar | 50 | 70 | 33 | 0 | 0 | 0 | 0 | 2 | 20 |
![]() | Wolf | 100 | 80 | 70 | 0 | 0 | 0 | 0 | 2 | 20 |
![]() | Bear | 250 | 140 | 200 | 0 | 0 | 0 | 0 | 3 | 20 |
![]() | Crocodile | 450 | 380 | 240 | 0 | 0 | 0 | 0 | 3 | 20 |
![]() | Tiger | 200 | 170 | 250 | 0 | 0 | 0 | 0 | 3 | 20 |
![]() | Elephant | 600 | 440 | 520 | 0 | 0 | 0 | 0 | 5 | 20 |
All troops that can be trained in the stable or barracks are trained 20% faster in T3.5 compared to prior versions.
The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Bat will give just 1 experience point, a Crocodile 3 experience points and an Elephant even 5 experience points. Keep in mind that even though you get these experience points, you cannot see that you received them due to the display and ranking system at the Hero's Mansion.