Head

Nature's Troops

Training costs and attributes
  Attack value Defense value against infantry. Defense value against cavalry Lumber Clay Iron Crop Crop usage Velocity
RatRat1025200000120
SpiderSpider2035400000120
SnakeSnake6040600000120
BatBat8066500000120
Wild BoarWild Boar5070330000220
WolfWolf10080700000220
BearBear2501402000000320
CrocodileCrocodile4503802400000320
TigerTiger2001702500000320
ElephantElephant6004405200000520

All troops that can be trained in the stable or barracks are trained 20% faster in T3.5 compared to prior versions.

The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Bat will give just 1 experience point, a Crocodile 3 experience points and an Elephant even 5 experience points. Keep in mind that even though you get these experience points, you cannot see that you received them due to the display and ranking system at the Hero's Mansion.

Search

FAQ Settings


report a mistake | Last Update: 2009-07-14 18:07:42
Imprint | © 2004 - 2010 Travian Games GmbH