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Artefacts

Travian 3.5 Artefacts

Artefacts were reintroduced in Travian 3.5 after being absent since Travian 2, as detailed below (although Wonder of the World building plans remained a feature in the game). There are three different categories of artefacts available in T3.5; village, account and unique. Village artefacts only affect the village they are stored in, account artefacts effect the whole account and unique artefacts do the same but with a greater bonus.

At any one time each player is only allowed to use a maximum of three artefacts, of which only one can be of the account or unique type. Players may however hold more than 3 artefacts but only the 3 oldest artefacts will be used. To hold more than 3 artifacts, additional artefacts must be captured by chiefing the village in which the desired new artefact is located. To capture a second unique or account level artefact, this chiefing method must be used, as the standard limit is one unique/account and two village artefacts per account. Furthermore any village artefacts will overwrite the bonus of account or unique artefacts of the same type for the village they are in effect for.

Artefacts will spawn in Natarian villages and will be inactive there until they are captured. In order to capture an artefact you need a Treasury of level 10 for a village artefact or level 20 for an account or unique artefact. The Treasury holding the artefact must be destroyed and a successful normal attack with a hero sent from the village containing your Treasury in order to capture the artefact. Artefacts will not activate until 24 hours after they have been captured (this includes capturing artefacts that you already owned).

HINT: After one month of the artefacts being added to a server, any artefact that is still in a Natar village will become active with the associated benefits being applied to that Natar village / account as appropriate.



Artefacts available on Travian 3.5 Servers
HINT: The names of the artefacts may differ on the English speaking servers. Therefore they were not added into the table.
Scope Bonus
Stronger Buildings
Village 4 times stronger
Account 3 times stronger
Unique 5 times stronger
Faster Troops
Village 2 times faster
Account 1.5 times faster
Unique 3 times faster
Better Spies
Village Improved by a factor of 5
Account Improved by a factor of 3
Unique Improved by a factor of 10
Less hungry troops
Village 50% reduction in wheat
Account 25% reduction in wheat
Unique 50% reduction in wheat
Faster Troop Building
Village 50% reduction in training time
Account 25% reduction in training time
Unique 50% reduction in training time
Build Great Warehouse or Great Granary
Village N/A
Account N/A
Unique No Unique artefact exists
Increased Cranny capacity + Random-aim
Village Cranny capacity increased by 200
Account Cranny capacity increased by 100
Unique Cranny capacity increased by 500
Additional effect: Catapults can only shoot random on villages within artefacts power. Exceptions for the village and account artefacts are WW and Treasury. Exception for the unique artefact is only the WW.
Artefact of the Fool (effect changes every 24h)
Standard Random (can be negative)
Unique Random (cannot be negative)
Note: No permanent village or account random effect as the scope is randomly decided every 24h.

Travian 2 Artefacts

In some old game worlds (Travian version 2) artefacts have been released which grant the owners certain bonuses. The so-called alliance-bonus does not exist anymore! Additionally bonuses of the same artefact types do not work cumulatively; e. g. 2 crop artefacts will not reduce the upkeep to 1/4 of the original upkeep but still only to 1/2.

In order to capture an artefact you need to destroy the Treasury holding the current artefact and then launch a normal attack from the village where your level 10 Treasury is placed. This attack has to be successful (at least one unit of the attacker has to survive). In T3 the hero has to be included in the attack and of course survive it to conquer any construction plans and artefacts.

Artefacts available on Travian 2 Servers
Set Name Effect
1 Parthe's Scrolls Buildings 5 times as durable
1 Knowledge Of Apollodo Buildings 5 times as durable
1 Vitruvius' trowel Buildings 5 times as durable
1 Duro Tectum Buildings 5 times as durable
2 Xio's cart Merchants can carry twice as much
2 Thalara's backpack Merchants can carry twice as much
2 Arthem's wagon Merchants can carry twice as much
2Keenthal's carryallMerchants can carry twice as much
3Seven league bootsTroops twice as fast
3War TravelerTroops twice as fast
3Hermes' bootsTroops twice as fast
3Tyrant's whipTroops twice as fast
3Marching bootsTroops twice as fast
3 Bloody feet Troops twice as fast
4 Eagle's eyes Spies are 5 times as good
4 Cat's shadowcloak Spies are 5 times as good
4 Jameon's knowledge Spies are 5 times as good
4 The seeing stone Spies are 5 times as good
5 Horn of plenty Troops only need half as much crop per hour
5 Demeter's gift Troops only need half as much crop per hour
5 Cho's seed Troops only need half as much crop per hour
5 Everlasting vines Troops only need half as much crop per hour
5 Peasant's luck Troops only need half as much crop per hour
5 Harvester's scythe Troops only need half as much crop per hour
6 Construction Plan I Needed to build a wonder of the world
6 Construction Plan II Needed to build a wonder of the world
6 Construction Plan III Needed to build a wonder of the world
6 Construction Plan IV Needed to build a wonder of the world
6 Construction Plan V Needed to build a wonder of the world
6 Construction Plan VI Needed to build a wonder of the world
6 Construction Plan VII Needed to build a wonder of the world
6 Construction Plan VIII Needed to build a wonder of the world
6 Construction Plan IX Needed to build a Wonder of the World
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